Splat Terrain Texturing

Show off your mod creations or just a work in progress.
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TheLacus
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Re: High Resolution Terrain Textures

Post by TheLacus »

I decided to start releasing what i have now as a beta. Please note that it's not ready to be used for actual gameplay, especially because Desert and Winter textures are not included.
  • Requires Daggerfall Unity 0.10.25.
  • Only Mountain, Swamp and Temperate climates (doesn't include Desert and Winter variations).
  • Only Water, Dirt, Grass and Road textures (doesn't include Stones and Farm Ground).
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TheLacus
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Re: High Resolution Terrain Textures

Post by TheLacus »

Finished all climates. There is still work to do to improve alpha maps and consistency between materials, but the core mod is done. I'm quite happy about the winter season. I used height blending over the entire road surface, so only top parts of the stones emerges from the snow and i think it makes for an interesting effect:

df_winter_road.jpeg
df_winter_road.jpeg (771.66 KiB) Viewed 641 times
And a screenshot in the desert:
df_terrain_desert.jpeg
df_terrain_desert.jpeg (745.54 KiB) Viewed 641 times
Anyway, here's a download link for beta 2:

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King of Worms
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Re: High Resolution Terrain Textures

Post by King of Worms »

Its nice to see this progressing well, great job really!

Only note I have is towards preserving the original brightness of materials. Here for example the new snow is too bright compared to original.
I downloaded the screenshot and tryed to adjust it so its more fitting and it required -45 on the contrast, which is quite a lot.

If you want, I can try to remaster the colors so they resemble the darker original better, just for a test. I will not release it as my work or anything like that, I will ping the remastered textures back to you. I just want to use this mod and see this issue there. Would that be possible at some point?
01.jpg
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Last edited by King of Worms on Sun Aug 02, 2020 2:08 pm, edited 1 time in total.

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pango
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Re: High Resolution Terrain Textures

Post by pango »

Cool stuff, thanks!
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

Bushed
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Re: High Resolution Terrain Textures

Post by Bushed »

great :lol: :D

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TheLacus
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Re: High Resolution Terrain Textures

Post by TheLacus »

King of Worms wrote: Sun Aug 02, 2020 2:08 pm If you want, I can try to remaster the colors so they resemble the darker original better, just for a test.
Sure, i'll send them to you later today :)
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TheLacus
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Re: High Resolution Terrain Textures

Post by TheLacus »

I'm making some tweaks to the shader to improve the look of water. Before performing the splatmap mix (i.e. deciding which texture(s) to draw depending on terrain alpha map and height maps - in other words, the opacity of each layer) UV offset for water layer is changed according to time property, apparently moving water "over" other terrain textures. Additionally, water normal map is drawn again but with different (in direction and speed) change to offset. This is a very basic approach, but should also be relatively performant. I made a video to show the result:

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pango
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Re: High Resolution Terrain Textures

Post by pango »

Hi TheLacus,

I'm glad somebody's giving it a try, that's a problem I've been thinking about for a while but it's not easy to find the right balance between good looking and simple (they're more and more involved ways to render water in beautiful and realistic ways, but it also has to fit the game overall aesthetic), and I dig that video.

Do you also have ideas/plans for sea water?
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

Dalebvr
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Re: High Resolution Terrain Textures

Post by Dalebvr »

Very good look on the snowed over roadways. I've seen that effect on cobbles where there is some traffic.

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TheLacus
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Re: High Resolution Terrain Textures

Post by TheLacus »

pango wrote: Mon Aug 03, 2020 1:18 pm Do you also have ideas/plans for sea water?
It uses the same texture so it's already working. There is a seam because the transition tile is on a terrain and the sea on another...
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sea.jpeg
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