Re: [MOD] Filling Food
Posted: Sun Feb 09, 2020 4:55 pm
Latest version of this mod doesn't work with 0.10.19 either.
I was referring to the food stamina increase that this mod provides, but I will consider the robbery stuff.Ralzar wrote: ↑Sun Feb 09, 2020 4:03 pm At this point it might be an idea to start looking at which features from Ironman System might be remade in RP&R. A lot of them were honestly just stuff that made the game more realist and, usually, harder. Stuff like the robbery system and gauntlest/boots defining your weapon material for hand-to-hand.
The problem with robbery stuff from Ironman is that it was not thought out well. AFAIR he kept stealing-from-shelves mode during the night, and also added a chance for guards to spawn. Hence stealing during the day is easier than at night, which is obviously wrong. This idea needs some careful fine-tuning.
Began to work as soon as I put its load priority over C&C. Now its load priority is 1, and C&C is 2, and it works as expected. Apparently your novelty with clothes degradation affected it somehow, because I updated DFU along with your weather mod. I wonder how it could interfere completely unexpectedJust tested it. Worked fine here?
Whaaa? No idea either. I’ll have to do some testing.L57 wrote: ↑Mon Feb 10, 2020 9:25 amBegan to work as soon as I put its load priority over C&C. Now its load priority is 1, and C&C is 2, and it works as expected. Apparently your novelty with clothes degradation affected it somehow, because I updated DFU along with your weather mod. I wonder how it could interfere completely unexpectedJust tested it. Worked fine here?
Whoa is this huge! Would this fall under adding custom items ?, with current in game art.Ralzar wrote: ↑Tue Mar 24, 2020 12:54 pm Currently working on adding food items. For the first release, there will most likely just be a "provisions" item that has half the effect of eating at an inn.
But once I figure out how to do item decay on food items, I will probably add more food items with different strength, but which decays over time, losing their effect until they are inedible.
provisions.png