Okay. I think, I'll just scale everything in my work file by 1,125 not to think about it in the future.MasonFace wrote: ↑Sat Jul 18, 2020 1:56 pm Okay, Guard_NLA properly imported the animations, and the packed metallic map seems to be working.
The last little thing is the scale. The mesh is looking a bit small compared to the vanilla asset. I've manually adjusted the transform from a uniform scale of 1.0 to 1.125. I think if you scale your mesh up on export by 1/8, it should come out correct when I import it without having to scale it.
Note that I don't have the character actually implemented yet, I just dragged the prefab into the scene for this screenshot.
Looks like I should work with the texture options in Unity to make this model look better. Can you share this scene?