[MOD] Readied Spellcasting Hands
- jefetienne
- Posts: 170
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[MOD] Readied Spellcasting Hands
Readied Spellcasting Hands
[Updated 0.10.27 11/18/2020]
Nexus page
VERSION 1.1 UPDATE:
Adds support for elemental type-specific mod texture overrides. On its own, version 1.1 will be no different from 1.0 if you do not use a texture mod, but after seeing some support from retexture modders such as KingOfWorms, version 1.1 can allow for specific hand textures to appear instead (such as glowing red hands for fire, white/blue for shock, green for poison, etc.)
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Need to channel your inner Nerevarine? Like Morrowind, this mod enhances the visual experience of spellcasting by displaying hands when you hold a targeted or touch spell.
The hand texture is taken directly from your Arena2 folder, so it will work with retexture mods as well!
[Updated 0.10.27 11/18/2020]
Nexus page
VERSION 1.1 UPDATE:
Adds support for elemental type-specific mod texture overrides. On its own, version 1.1 will be no different from 1.0 if you do not use a texture mod, but after seeing some support from retexture modders such as KingOfWorms, version 1.1 can allow for specific hand textures to appear instead (such as glowing red hands for fire, white/blue for shock, green for poison, etc.)
-----
Need to channel your inner Nerevarine? Like Morrowind, this mod enhances the visual experience of spellcasting by displaying hands when you hold a targeted or touch spell.
The hand texture is taken directly from your Arena2 folder, so it will work with retexture mods as well!
Last edited by jefetienne on Thu Nov 19, 2020 1:40 am, edited 3 times in total.
- Ralzar
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Re: [MOD] Readied Spellcasting Hands
Oh wow. That's a really clever little mod idea. You hands just disappearing while having a spell loaded leads to a lot of confusion for players, and it just looks a little "off".
If you were ever going to make a fancy version of this, I would reccommend taking a few frames of the spell casting animation and looping it. So you have magical energies pulsating over your hands. BUt not sure if that's doable and if the casting frames have frames that really work for that.
If you were ever going to make a fancy version of this, I would reccommend taking a few frames of the spell casting animation and looping it. So you have magical energies pulsating over your hands. BUt not sure if that's doable and if the casting frames have frames that really work for that.
- jefetienne
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Re: [MOD] Readied Spellcasting Hands
Thanks!
The casting frames might not be the greatest option since certain particles are shown on the edges of the screen, but you just gave me the idea to create colored outlines (like enchanted weapons) for the hands!Ralzar wrote: ↑Fri Jun 05, 2020 6:18 am
If you were ever going to make a fancy version of this, I would reccommend taking a few frames of the spell casting animation and looping it. So you have magical energies pulsating over your hands. BUt not sure if that's doable and if the casting frames have frames that really work for that.
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Re: [MOD] Readied Spellcasting Hands
If you give me the artwork, I could load it into my animation system and give casting some simple animation effect of some type. If you gave me two or three images, I could even load them during the animation to give it a more dynamic look.
My Daggerfall Mod Github: l3lessed DFU Mod Github
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
- jefetienne
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Re: [MOD] Readied Spellcasting Hands
Sure thing! And you are free to intregate my code for this mod in your projects as well.
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Re: [MOD] Readied Spellcasting Hands
Thanks for being open. I didn't want to accidentally take away from your work on this.
My Daggerfall Mod Github: l3lessed DFU Mod Github
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
- jefetienne
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Re: [MOD] Readied Spellcasting Hands
No problem at all
- King of Worms
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Re: [MOD] Readied Spellcasting Hands
Hi Jefetienne, I like this mod and it made me think of the upgrade to it.
So when the hands with the loaded spells are visible, I created various auras around them. Green for poison, blue for shock, yellow for fire etc.
It works but the problem is, your mod uses the hands for fire spells all the time, so no matter what spell I have loaded, I get the yellow aura.
Daggerfall has 5 specific hands, each one for each spell
FIRE00C6.CIF_0-0 - thats the one u use
FRST00C6.CIF_0-0
MJIC00C6.CIF_0-0
POIS00C6.CIF_0-0
SHOK00C6.CIF_0-0
I understand why you used just one hand, because in vanilla, the hands all look the same.
But if you could implement the proper hands being used for this mod, than if combined with the DREAM it could produce the proper auras for each spell loaded. So you actually have a visual feedback on what kind of spell is ready in your hands. Plus it looks cool
Work in progress:
So when the hands with the loaded spells are visible, I created various auras around them. Green for poison, blue for shock, yellow for fire etc.
It works but the problem is, your mod uses the hands for fire spells all the time, so no matter what spell I have loaded, I get the yellow aura.
Daggerfall has 5 specific hands, each one for each spell
FIRE00C6.CIF_0-0 - thats the one u use
FRST00C6.CIF_0-0
MJIC00C6.CIF_0-0
POIS00C6.CIF_0-0
SHOK00C6.CIF_0-0
I understand why you used just one hand, because in vanilla, the hands all look the same.
But if you could implement the proper hands being used for this mod, than if combined with the DREAM it could produce the proper auras for each spell loaded. So you actually have a visual feedback on what kind of spell is ready in your hands. Plus it looks cool
Work in progress:
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- jefetienne
- Posts: 170
- Joined: Thu Jan 16, 2020 8:14 pm
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Re: [MOD] Readied Spellcasting Hands
Wow, that looks amazing! I'll try and work on it ASAP, possibly tonight.King of Worms wrote: ↑Mon Nov 16, 2020 12:52 pm Hi Jefetienne, I like this mod and it made me think of the upgrade to it.
So when the hands with the loaded spells are visible, I created various auras around them. Green for poison, blue for shock, yellow for fire etc.
It works but the problem is, your mod uses the hands for fire spells all the time, so no matter what spell I have loaded, I get the yellow aura.
Daggerfall has 5 specific hands, each one for each spell
FIRE00C6.CIF_0-0 - thats the one u use
FRST00C6.CIF_0-0
MJIC00C6.CIF_0-0
POIS00C6.CIF_0-0
SHOK00C6.CIF_0-0
I understand why you used just one hand, because in vanilla, the hands all look the same.
But if you could implement the proper hands being used for this mod, than if combined with the DREAM it could produce the proper auras for each spell loaded. So you actually have a visual feedback on what kind of spell is ready in your hands. Plus it looks cool
Work in progress:
FRST00C6.CIF_0-0.jpg
- jefetienne
- Posts: 170
- Joined: Thu Jan 16, 2020 8:14 pm
- Location: Gallomont, Wayrest
- Contact:
Re: [MOD] Readied Spellcasting Hands
Thanks KoW for the idea!King of Worms wrote: ↑Mon Nov 16, 2020 12:52 pm But if you could implement the proper hands being used for this mod, than if combined with the DREAM it could produce the proper auras for each spell loaded. So you actually have a visual feedback on what kind of spell is ready in your hands. Plus it looks cool
VERSION 1.1 UPDATE:
Adds support for elemental type-specific mod texture overrides. On its own, version 1.1 will be no different from 1.0 if you do not use a texture mod, but after seeing some support from retexture modders such as KingOfWorms, version 1.1 can allow for specific hand textures to appear instead (such as glowing red hands for fire, white/blue for shock, green for poison, etc.)