[MOD]Ambidexterity Module (Shield Module Branch)

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l3lessed
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Re: [MOD]Ambidexterity Module (Shield Module Branch)

Post by l3lessed »

Just fixed enhanced bow option conflicts. I'll upload the fix later.
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l3lessed
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Re: [MOD]Ambidexterity Module (Shield Module Branch)

Post by l3lessed »

By the way, love the progress daggerdude.

I understand the real life stuff. I am married, with a full time job, and am currently going through medical stuff. Thanks for anytime you put into it. Can't complain about free work.

While I'm on the subject. Any 3d modelers out there want to provide me some free animated 3d melee hands/weapons; I think I'm about ready to try and see if I can get 3d models in. Now that I can easily import prefabs, I only need the models and animations ready for unity. I can handle the coding/importing side.
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l3lessed
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Re: [MOD]Ambidexterity Module (Shield Module Branch)

Post by l3lessed »

Pushed fix.

All vanilla archery mechanics are back in, including enhanced archery setting.

Also, got in offhand render of bow without arrow, but it needs moved and resized some, so it looks more natural for melee fighting before I add it as an option.
My Daggerfall Mods: l3lessed Nexus Page

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l3lessed
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Re: [MOD]Ambidexterity Module (Shield Module Branch)

Post by l3lessed »

I'm going to cross off the player testing bugs, since no one has reported them cropping up again in the most recent builds.

On to smooth animations, directional attacks, and unique weapon ranges.
My Daggerfall Mods: l3lessed Nexus Page

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Midknightprince
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Re: [MOD]Ambidexterity Module (Shield Module Branch)

Post by Midknightprince »

l3lessed wrote: Tue Nov 10, 2020 6:06 pm I'm going to cross off the player testing bugs, since no one has reported them cropping up again in the most recent builds.

On to smooth animations, directional attacks, and unique weapon ranges.
Sorry man I've been playing Freelancer, I'll check it out..
Check out my YouTube Channel!

l3lessed
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Re: [MOD]Ambidexterity Module (Shield Module Branch)

Post by l3lessed »

n/p.
My Daggerfall Mods: l3lessed Nexus Page

Daggerfall Unity mods: Combat Overhaul Mod

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Midknightprince
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Re: [MOD]Ambidexterity Module (Shield Module Branch)

Post by Midknightprince »

Works fine on my end....so good, I made a video...


Yes ! I do this kinda thing..
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l3lessed
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Re: [MOD]Ambidexterity Module (Shield Module Branch)

Post by l3lessed »

Thanks for the video and coverage on youtube.

It also allowed me to verify one more bug I accidently introduced at some point. When you successfully parry, the animation glitches out; It is suppose to play a left swing starting at frame 2 to give the appearance of the successful hitting away the attack with your weapon. Right now, it glitches out because it is playing two animations at once. I know the reason too, just have to figure out a solution for my ugly code and where let this bug creep in. Sure I'll fix it in next few days.

At that point, I can focus on bringing combat overhaul features over.

Also, I do this kind of thing too. Seen my youtube channel?
My Daggerfall Mods: l3lessed Nexus Page

Daggerfall Unity mods: Combat Overhaul Mod

Enjoy the free work I'm doing? Consider lending your support.

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Midknightprince
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Re: [MOD]Ambidexterity Module (Shield Module Branch)

Post by Midknightprince »

l3lessed wrote: Thu Nov 12, 2020 6:52 pm Thanks for the video and coverage on youtube.

It also allowed me to verify one more bug I accidently introduced at some point. When you successfully parry, the animation glitches out; It is suppose to play a left swing starting at frame 2 to give the appearance of the successful hitting away the attack with your weapon. Right now, it glitches out because it is playing two animations at once. I know the reason too, just have to figure out a solution for my ugly code and where let this bug creep in. Sure I'll fix it in next few days.

At that point, I can focus on bringing combat overhaul features over.

Also, I do this kind of thing too. Seen my youtube channel?
I Have it set to 3, not 2, on the Perry, it works better that way for me...
also: Do NOT diss on your code it is beautiful code :D

Seriously man, I love it
Check out my YouTube Channel!

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Midknightprince
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Re: [MOD]Ambidexterity Module (Shield Module Branch)

Post by Midknightprince »

Hey I still can't put my weapons away after I perry (you have to swing a weapon first), is this a conflict with a mod maybe or just something you haven't messed with yet ?
I only play with a ton of mods...
Check out my YouTube Channel!

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