WIP: Basic Roads

Show off your mod creations or just a work in progress.
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Hazelnut
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Re: WIP: Basic Roads

Post by Hazelnut »

That's it! All regions are now pathed. Thanks to all contributors, especially Dolorous John and N Molson who between them did the most regions.

For now I will ask that any pathing issues or oddities are posted on the forums and I will fix them. I may change the editor to allow submissions of corrections/refinements if I can think of a way of doing it, but for now I will do them myself.

I'll upload a new build to nexus soon. For now here's a temp build if any want to try to find pathing issues right now. :)
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basicroads-0.8.3.zip
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See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

N_Molson
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Joined: Sat Sep 05, 2020 11:14 pm

Re: WIP: Basic Roads

Post by N_Molson »

We did it !

I've been playing a bit with it and honestly, it works very well with the default terrain sampler. The "autopilot" is a nice piece of work too ! 8-)

Eccer
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Joined: Mon Aug 05, 2019 1:10 pm

Re: WIP: Basic Roads

Post by Eccer »

Fantastic! Can't wait to try it out sometime :) Good job everyone, finally Daggerfall has roads!

l3lessed
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Re: WIP: Basic Roads

Post by l3lessed »

Woot, one of the biggest immersion breakers is fixed. I always thought no roads anywhere was so weird, but understood the limits of the original.
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King of Worms
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Re: WIP: Basic Roads

Post by King of Worms »

Congrats, this is a thing many ppl spent years talking about but you and the team actually did it 👍

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