[MOD] Belwen and Brallion the Vampire Companions

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imsobadatnicknames
Posts: 228
Joined: Sun Jun 02, 2019 4:28 pm
Location: Colombia

Re: [MOD] Belwen and Brallion the Vampire Companions

Post by imsobadatnicknames »

Bushed wrote: Sun Aug 23, 2020 1:45 pm the tarven she spawn is completely random?I don't know,I tried several times but no prompt(I typed I startquest BW000 on console
Starting the BW000 quest triggers the start of a 5-day (EDIT: a random timer between 0 and 10 days, actually) countdown. If this countdown reaches 0 while you're in a city, she'll spawn at a random tavern at whatever city you're at. If it reaches 0 while you're in any place other than a city, she'll spawn at a random tavern in the next city you visit. She'll remain there for 24 hours. If 24 hours pass and you haven't talked to her yet, she'll despawn and the countdown wil start again.
Last edited by imsobadatnicknames on Sun Aug 23, 2020 3:40 pm, edited 2 times in total.
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0

imsobadatnicknames
Posts: 228
Joined: Sun Jun 02, 2019 4:28 pm
Location: Colombia

Re: [MOD] Belwen and Brallion the Vampire Companions

Post by imsobadatnicknames »

Knightwalker41 wrote: Sun Aug 23, 2020 11:55 am Thanks for the ideas :)

Timely as just finished a rough story draft for the next companion/s and will probably need the help of a master trainer to put it together ;) I don't want to spoil the quest story, is it ok if I ask you questions over Private Message?
Of course! Feel free to PM me any time.

Also your pets idea sounds amazing!
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0

Knightwalker41
Posts: 32
Joined: Thu Aug 20, 2020 10:46 pm

Re: [MOD] Belwen and Brallion the Vampire Companions

Post by Knightwalker41 »

imsobadatnicknames wrote: Sun Aug 23, 2020 2:51 pm
Bushed wrote: Sun Aug 23, 2020 1:45 pm the tarven she spawn is completely random?I don't know,I tried several times but no prompt(I typed I startquest BW000 on console
Starting the BW000 quest triggers the start of a 5-day countdown. If this countdown reaches 0 while you're in a city, she'll spawn at a random tavern at whatever city you're at. If it reaches 0 while you're in any place other than a city, she'll spawn at a random tavern in the next city you visit. She'll remain there for 24 hours. If 24 hours pass and you haven't talked to her yet, she'll despawn and the 5-day countdown wil start again.
Wow, you explained that much better than I did :D

The timer in the BW000 quest is "Clock _delay_ 1.00:00 10.00:00" (stolen from Ghaksa's quest) but I misunderstood that to mean it's random between 1-10 days.

imsobadatnicknames
Posts: 228
Joined: Sun Jun 02, 2019 4:28 pm
Location: Colombia

Re: [MOD] Belwen and Brallion the Vampire Companions

Post by imsobadatnicknames »

Knightwalker41 wrote: Sun Aug 23, 2020 3:28 pm
imsobadatnicknames wrote: Sun Aug 23, 2020 2:51 pm
Bushed wrote: Sun Aug 23, 2020 1:45 pm the tarven she spawn is completely random?I don't know,I tried several times but no prompt(I typed I startquest BW000 on console
Starting the BW000 quest triggers the start of a 5-day countdown. If this countdown reaches 0 while you're in a city, she'll spawn at a random tavern at whatever city you're at. If it reaches 0 while you're in any place other than a city, she'll spawn at a random tavern in the next city you visit. She'll remain there for 24 hours. If 24 hours pass and you haven't talked to her yet, she'll despawn and the 5-day countdown wil start again.
Wow, you explained that much better than I did :D

The timer in the BW000 quest is "Clock _delay_ 1.00:00 10.00:00" (stolen from Ghaksa's quest) but I misunderstood that to mean it's random between 1-10 days.
Aaaaah wait. No, you're right, I just got confused. When I frist wrote Ghaksha I wrote her with a 5-day timer, but before releasing her I decided to change it to a random timer between 0 and 10 days. I just forgot I made that change when I was writting that comment heheh, kind of embarrassing
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0

Knightwalker41
Posts: 32
Joined: Thu Aug 20, 2020 10:46 pm

Re: [MOD] Belwen and Brallion the Vampire Companions

Post by Knightwalker41 »

Updated FIXED the description page so it's much clearer what this mod is about and how it works. Apologies for taking so long to do it, was distracted working on my pet companion mod (Just released!).

imsobadatnicknames
Posts: 228
Joined: Sun Jun 02, 2019 4:28 pm
Location: Colombia

Re: [MOD] Belwen and Brallion the Vampire Companions

Post by imsobadatnicknames »

Knightwalker41 wrote: Tue Aug 25, 2020 12:47 pm Updated FIXED the description page so it's much clearer what this mod is about and how it works. Apologies for taking so long to do it, was distracted working on my pet companion mod (Just released!).
That's good! I honestly probably should have been clearer on Ghaksha's description to begin with heheh. I was just so excited to post it that I gave it the simplest description I could :p
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0

Knightwalker41
Posts: 32
Joined: Thu Aug 20, 2020 10:46 pm

Re: [MOD] Belwen and Brallion the Vampire Companions

Post by Knightwalker41 »

New version now up! (with thanks to Imsobadatnicknames for coding help)

- Companions visit player now between every 6 hours to 10 days.
- Added feature to dismiss them (rather than tell them to come back later) and send them to another location to wait indefinitely for player.
- New dialogue added.
- Misc tweaks/fixes.

What Next? I'm going to go back to working on the other planned companion mods, but please yell out if any issues and I'll do my best to fix.

Knightwalker41
Posts: 32
Joined: Thu Aug 20, 2020 10:46 pm

Re: [MOD] Belwen and Brallion the Vampire Companions

Post by Knightwalker41 »

I found a bug with the spawning quests that I introduced with the previous update. Please download the new fixed version 1.20 ASAP. Apologies!

Knightwalker41
Posts: 32
Joined: Thu Aug 20, 2020 10:46 pm

Re: [MOD] Belwen and Brallion the Vampire Companions

Post by Knightwalker41 »

To make up for the huge bug I found (fixed in v1.20) I have created some mindless thrall companions as a bonus:

*Mindless Female Thrall (No story/letters/gifts) - found randomly in Pawn Shops (Existing save: "startquest FEMTHR000")

*Mindless Male Thrall (No story/letters/gifts) - found randomly in Pawn Shops (Existing save: "startquest MTHR000")
Attachments
Male Thrall Companion V1.2 (QuestPack).7z
(2.25 KiB) Downloaded 6 times
Female Thrall Companion V1.2 (QuestPack).7z
(2.26 KiB) Downloaded 7 times

Bushed
Posts: 14
Joined: Sun Jan 26, 2020 9:43 am

Re: [MOD] Belwen and Brallion the Vampire Companions

Post by Bushed »

Someone should upload a video of these mods,then more people could know these things

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