Daggerfall release is done. I'll be moving on to Wayrest and Sentinel next while communityus works on the Dragontail mountains. You'll find the mod download at the end of this post.
This mod still doesn't work with 10.26 (the Tower Hex model that I use for the lighthouses gets horribly distorted when placed through UV's Location Loader.) but communityus has expressed interest in patching location loader to make it compatible.
EDIT: IT SEEMS LIKE THE PROBLEMS WITH THE MODELS GETTING FUCKED UP WERE SOMETHING THAT'S ONLY HAPPENING IN MY INSTALL OF THE GAME.
THIS MEANS THIS MOD IS COMPATIBLE WITH 10.26 AND NOT PATCH IS NEEDED
I will update this list as progress is made.
Dragontail mountains (communityus)
So... I've just started dipping my toes into actually using the Unity Editor and decided to mess around with UV's Location Loader for a bit.
I ended up doing (among other things) a couple ports in the small harbor south of Daggerfall city.
It looks like a single location but it's actually two, I made a prefab for a bigger port and one for a smaller one, I just put them right next to each other so I wouldn't have to travel far to chek if they were working correctly.
(The reason why I placed the docks and lighthouses outside of the area covered by the location in the editor is so I can place them directly on a sea map pixel and have the parts that are supposed to go on land overlap the map pixel directly to the north)
So... I kinda feel tempted to try and add ports to every port city in the game (or at least the most important ones :p) starting with Daggerfall region. Of course, it's probably gonna take a long time, but I think it's a cool long-term project.
So... if you want to check out Daggerfall Harbor in-game, here are the files. You need to have Uncanny's Location Loader installed. Unzip the file in the StreamingAssets folder. Just travel to Copperfield Manor (the settlement directly south of Daggerfall city) and start walking south, the big lighthouse should become visible pretty soon. The file also contains a couple other locations I was testing out.
There's still some kinks regarding mesh placement that I need to iron out but I think it looks pretty cool.
Note: I haven't tested this outside of the editor, so Idk if using any terrain samplers breaks it.
Anyway, I think the next step would be to make version of the dock prefabs with the docks facing north, east, and west, as there isn't any way to rotate them in the location instance editor. Tell me what you guys think!