Docks of DaggerFall (Long-term project)

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imsobadatnicknames
Posts: 227
Joined: Sun Jun 02, 2019 4:28 pm
Location: Colombia

Re: Docks of DaggerFall (Long-term project)

Post by imsobadatnicknames »

Something cool I noticed while working on the Daggerfall release. If you go to the Grimton docks you can see the Fonthope End lighthouse in the distance.
Image
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0

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emmathepony
Posts: 157
Joined: Sat Jun 29, 2019 5:26 pm

Re: Docks of DaggerFall (Long-term project)

Post by emmathepony »

That's such a cool screenshot! :mrgreen:

imsobadatnicknames
Posts: 227
Joined: Sun Jun 02, 2019 4:28 pm
Location: Colombia

Re: Docks of DaggerFall (Long-term project)

Post by imsobadatnicknames »

Daggerfall region is done. I wanted to keep it faithful to the locations marked as "ports" by the game, but I quickly changed my mind about that and started taking liberties. On the one hand there are locations like Aldpath Hall, which is considered a port by the game and in the travel map appears to be right next to the ocean but when you go there you actually have to move 2-3 map pixels to the south to even see the ocean; on the other hand there's locations lice Westhead Moor, which isn't considered a port, but I just thought that such a big city having no docks despite being right next to the ocean just didn't make sense.

Anyway, II'm updating both the first post here and the nexus description.
Attachments
Docks of Daggerfall daggerfall region release.rar
(24.22 KiB) Downloaded 1 time
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0

imsobadatnicknames
Posts: 227
Joined: Sun Jun 02, 2019 4:28 pm
Location: Colombia

Re: Docks of DaggerFall (Long-term project)

Post by imsobadatnicknames »

IMPORTANT: IT SEEMS LIKE THE PROBLEMS WITH THE MODELS GETTING FUCKED UP WERE SOMETHING THAT'S ONLY HAPPENING IN MY INSTALL OF THE GAME.

THIS MEANS THIS MOD IS COMPATIBLE WITH 10.26 AND NOT PATCH IS NEEDED
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0

communityus
Posts: 47
Joined: Fri Apr 05, 2019 1:51 am

Re: Docks of DaggerFall (Long-term project)

Post by communityus »

In my tests 10.26 also worked fine.

Just saw these: viewtopic.php?p=48981#p48981
Could be fun to add those to the docks that aren't listed as ports giving reason as to why they are "closed."

I've been organizing a ton this weekend, but will upload some more docks in a day or so.

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