
Docks of DaggerFall (Long-term project)
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- Posts: 285
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- Location: Colombia
Re: Docks of DaggerFall (Long-term project)
Something cool I noticed while working on the Daggerfall release. If you go to the Grimton docks you can see the Fonthope End lighthouse in the distance.


Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0
- emmathepony
- Posts: 181
- Joined: Sat Jun 29, 2019 5:26 pm
Re: Docks of DaggerFall (Long-term project)
That's such a cool screenshot! 

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- Posts: 285
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- Location: Colombia
Re: Docks of DaggerFall (Long-term project)
Daggerfall region is done. I wanted to keep it faithful to the locations marked as "ports" by the game, but I quickly changed my mind about that and started taking liberties. On the one hand there are locations like Aldpath Hall, which is considered a port by the game and in the travel map appears to be right next to the ocean but when you go there you actually have to move 2-3 map pixels to the south to even see the ocean; on the other hand there's locations lice Westhead Moor, which isn't considered a port, but I just thought that such a big city having no docks despite being right next to the ocean just didn't make sense.
Anyway, II'm updating both the first post here and the nexus description.
Anyway, II'm updating both the first post here and the nexus description.
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- Docks of Daggerfall daggerfall region release.rar
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Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0
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- Posts: 285
- Joined: Sun Jun 02, 2019 4:28 pm
- Location: Colombia
Re: Docks of DaggerFall (Long-term project)
IMPORTANT: IT SEEMS LIKE THE PROBLEMS WITH THE MODELS GETTING FUCKED UP WERE SOMETHING THAT'S ONLY HAPPENING IN MY INSTALL OF THE GAME.
THIS MEANS THIS MOD IS COMPATIBLE WITH 10.26 AND NOT PATCH IS NEEDED
THIS MEANS THIS MOD IS COMPATIBLE WITH 10.26 AND NOT PATCH IS NEEDED
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0
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- Joined: Fri Apr 05, 2019 1:51 am
Re: Docks of DaggerFall (Long-term project)
In my tests 10.26 also worked fine.
Just saw these: viewtopic.php?p=48981#p48981
Could be fun to add those to the docks that aren't listed as ports giving reason as to why they are "closed."
I've been organizing a ton this weekend, but will upload some more docks in a day or so.
Just saw these: viewtopic.php?p=48981#p48981
Could be fun to add those to the docks that aren't listed as ports giving reason as to why they are "closed."
I've been organizing a ton this weekend, but will upload some more docks in a day or so.
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- Posts: 285
- Joined: Sun Jun 02, 2019 4:28 pm
- Location: Colombia
Re: Docks of DaggerFall (Long-term project)
Yeah, I hoenstly don't know what's wrong. In my 10.24 install all locations from this mod work fine, but as soon as I put them into 10.26 they start glitching out really hard. I tried deleting and reinstalling 10.26 but still nothing.communityus wrote: ↑Sun Oct 11, 2020 5:54 am In my tests 10.26 also worked fine.
Just saw these: viewtopic.php?p=48981#p48981
Could be fun to add those to the docks that aren't listed as ports giving reason as to why they are "closed."
I've been organizing a ton this weekend, but will upload some more docks in a day or so.
Anyway, can't wait to see your work with this mod. But of course, take your time! I haven't started working on Wayrest yet bc there's a lot going on in my lif rn but I'll get there eventually.
I'll think about adding more detail to the docks of Westehead moor and place slike that to explain why they're close as you said

Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0
- jayhova
- Posts: 738
- Joined: Wed Jul 19, 2017 7:54 pm
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Re: Docks of DaggerFall (Long-term project)
I'd really like to see rivers and port cities brought down closer to sea level.
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. Alpha 0.10.7
Windows 10 Pro 64 bit. DFU Ver. Alpha 0.10.7