Titanic Towers

Show off your mod creations or just a work in progress.
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imsobadatnicknames
Posts: 227
Joined: Sun Jun 02, 2019 4:28 pm
Location: Colombia

Titanic Towers

Post by imsobadatnicknames »

Gargantuan, mysterious structures from a time before time, littered all through the Iliac Bay. Are they pointless? Yes. Are they lore-breaking? Yes. Do they look cool? Also yes.

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This is just a small project I decided to do to take a little break from working on the Daggerfall release of my Docks of Daggerfall project.

It litters the Iliac bay with a few unfathomably gigantic towers. Like I said, they're purely cosmetic and there's not really much of a point to finding them, it´s not like the Skyshards mod where you get rewarded for finding them or anything. I guess I just put them in because I kinda love the concept of videogames having utterly gigantic landmarks that loom over the horizon and can be seen from kilometers away. I know they're not gonna be everyone's cup of tea but I think they're cool and I thought someone else might find them cool too.

All regions except for Cybiades have one tower. There's a region that has two of them, one on the mainland and one in an island. Some of the towers are near witch covens so I geuss that could be one potential use, but don't expect to find every coven this way :p . I placed the towers so that they wouldn't overlap any vanilla locatins, but if I messed up somewhere don't doubt to tell me.

Requirements and compatibility

This mod requires UV's Location Loader mod (viewtopic.php?f=27&t=1046)

While most Location Loader-dependant mods technically aren't compatible with Ineresting Terrains yet (as Interesting Terrains messes with the height of most locations and makes them look like they're either floating or stuck underground), for this particular mod the Location Prefab I made is so tall and stretches so far underground that this shouldn't be a problem lol.

Idk if this is compatible with 10.25 or 10.26 as I haven't switched over from 10.24 yet, but it should be as long as Location Loader is.

Installation

1. Make sure you have Location Loader installed.
2. Unzip this file inside StreamingAssets

Nexus mod page: https://www.nexusmods.com/daggerfallunity/mods/132/
Attachments
Towers.rar
(2.43 KiB) Downloaded 2 times
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0

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emmathepony
Posts: 157
Joined: Sat Jun 29, 2019 5:26 pm

Re: Titanic Towers

Post by emmathepony »

Interesting concept but I don't like them cosmetic only, maybe they can be used as some kind of paid-for teleport service or you need x amount of mana to? Or maybe you find each tower to collect things that eventually make some unique item/spell? :o

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Seferoth
Posts: 567
Joined: Fri Nov 22, 2019 5:45 pm
Location: Finland

Re: Titanic Towers

Post by Seferoth »

Add some mysterious mage characters around them that would allow you to make spells with them(for non mages guild members) and you would have a pretty awesome mod. Looks cool though anyway.
You can't have a nightmare if you never dream.

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Midknightprince
Posts: 1242
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
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Re: Titanic Towers

Post by Midknightprince »

I say yesssssssssss !
Check out my YouTube Channel!

imsobadatnicknames
Posts: 227
Joined: Sun Jun 02, 2019 4:28 pm
Location: Colombia

Re: Titanic Towers

Post by imsobadatnicknames »

emmathepony wrote: Sat Sep 26, 2020 6:30 am Interesting concept but I don't like them cosmetic only, maybe they can be used as some kind of paid-for teleport service or you need x amount of mana to? Or maybe you find each tower to collect things that eventually make some unique item/spell? :o
Seferoth wrote: Sat Sep 26, 2020 6:34 am Add some mysterious mage characters around them that would allow you to make spells with them(for non mages guild members) and you would have a pretty awesome mod. Looks cool though anyway.
Yeah, for the time being I'm afraind I'm only able to make them cosmetic, as Location Loader only allows to add cosmetic models and billboards that you can't really intercat with in any way.

However, about a year ago Kamer showed that he was working on a modified version of Location Loader that allowed for stuff like loot, enemies, and interactable NPC billboards, as you can see in this post: viewtopic.php?f=14&t=2920
I'm not sure how much progress he made after what he showed (the last time he replied to the post he mentioned he had gotten enemies and loot working but he needed to fine-tune them before he continued with the rest of his ideas), or if he's still working on it, but I assume it's the same mod he's using to add stables and stuff like that outside cities for a future VIO update.

So... if he ever releases that with an editor, I DEFINITELY want to use it to make these have a purpose beyond being cosmetic. Maybe I'd add some NPCs with services like you two proposed, or maybe put some high-level loot at the top in case some absolute madman of a player manages to climb them, or maybe some sort of reward for finding all towers.
I'd also definitely want to add some NPCs and maybe even services to my docks mod, as for the time being they're also purely cosmetic and they feel kinda lonely with no NPCs around.
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0

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NuclearNautilus
Posts: 7
Joined: Tue Sep 03, 2019 6:30 pm

Re: Titanic Towers

Post by NuclearNautilus »

This mod makes me think that maybe the Direnni Tower can be made a bit more impressive. Are there any problems with putting things on top of existing locations, besides making sure the entrance is still accessible?

imsobadatnicknames
Posts: 227
Joined: Sun Jun 02, 2019 4:28 pm
Location: Colombia

Re: Titanic Towers

Post by imsobadatnicknames »

NuclearNautilus wrote: Sun Sep 27, 2020 12:59 am This mod makes me think that maybe the Direnni Tower can be made a bit more impressive. Are there any problems with putting things on top of existing locations, besides making sure the entrance is still accessible?
Not at all! I actually accidentally ended up putting the first of these towers right in the middle of Daggerfall city at first because I mistyped the map coordinates.

As long as I position it so that it doesn't cover the entrance door (which would probably take a bit of fine-tuning through trial and error), it would be entirely possible to "replace" Direnni tower with one of these gigantic towers
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0

Dalebvr
Posts: 40
Joined: Wed May 22, 2019 9:52 pm

Re: Titanic Towers

Post by Dalebvr »

Hmmm.

All the 'Towers' are early Mer artifacts, usually mystical or divine in nature, depending on the Tower and exactly who built it according to lore. One possible use would be to treat them like a game mechanic, aka the Dragon Walls of Skyrim. We know there are extensive Dwemer ruins in the region Daggerfall covers, but the Tower's predate them. You could use them in a separate story loop that gets into some of the Pre Mer mythology. Maybe use it to obtain one of the Divine or Daedric artifacts.

imsobadatnicknames
Posts: 227
Joined: Sun Jun 02, 2019 4:28 pm
Location: Colombia

Re: Titanic Towers

Post by imsobadatnicknames »

Dalebvr wrote: Mon Sep 28, 2020 3:18 pm Hmmm.

All the 'Towers' are early Mer artifacts, usually mystical or divine in nature, depending on the Tower and exactly who built it according to lore. One possible use would be to treat them like a game mechanic, aka the Dragon Walls of Skyrim. We know there are extensive Dwemer ruins in the region Daggerfall covers, but the Tower's predate them. You could use them in a separate story loop that gets into some of the Pre Mer mythology. Maybe use it to obtain one of the Divine or Daedric artifacts.
Yeah, maybe I could even add some custom books about them (maybe which some hints of how to fnd them and stuff). I never planned to integrate them into the lore but that's a cool idea!
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0

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