Bards Guild Quests

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imsobadatnicknames
Posts: 228
Joined: Sun Jun 02, 2019 4:28 pm
Location: Colombia

Bards Guild Quests

Post by imsobadatnicknames »

This is a little questpack that lets you join the Society of the Performance Arts, who identify themselves as the biggest bard troupe in the Iliac Bay.

I eventually want to turn this into a full guild mod with its own guildhall, faction, ranks, benefits etc, when I figure out world data overrides and everything else I need to mod in a guild, but for the moment it's all handled through a questpack, like the carthographers guild quests from QP1.


The startup of this questpack plays out in a similar way to my Perform At Taverns mod (and I guess I should probably merge them lol): Once you get the initial quest (BG0) Running, you'll occassionally be offered the opportunity to perform to entertain people in taverns. However, once you get an Amazing performance (identified by the "you get a standing ovation" message), a few days later you'll receive a letter from a member of the guild offering you the chance to join. If you accept, you'll be given a magical talisman which, when used inside a city, will reveal to you the name and location of a member of the guild who will offer you a quest (this is just a temporary solution until I give the guild an actual guildhall).

Right now the quests include:

BGQ1: Perform as a jester at a local noble's birthday party (Success depends on a Personality attribute check)
BGQ2: Help the owner of a library attract more clients by doing a live reading of a book (Personality attribute check)
BGQ3: Sing at a tavern to entertain a squad of orcs (Orcish skill check)
BGQ4: Help a noble write a speech (Etiquette skill check)
BGQ5: Perform at a teather play (Randomly picks between an Etiquette or Streetwise skill check)
BGQ6: Help a guildmate who's supposed to go to a rehearsal find a lost script (this doesn't include any skill/attribute checks, it's just a fetch quest)

I'm open to ideas for more quests, and for ideas for benefits, services and things like that for when I eventually turn the guild into an actual faction.

Installation:

Unzip the file inside StreamingAssets/Questpacks. If you're going to use it in an existing save game, you'll have to manually start the questpack by opening up the console and typing "startquest BG0" (or "startquest BG2" if you don't want to skip right to the part where you are asked to join the guild)

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EDIT: Had to release a fix bc I realized I made a mistake in the code that made the BG0 and BG1 quests start multiplying indefinitely. It should be better now.
Attachments
Bards Guild.rar
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Last edited by imsobadatnicknames on Mon Oct 05, 2020 10:29 pm, edited 3 times in total.
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0

andromacus
Posts: 27
Joined: Sat May 23, 2020 9:07 am

Re: Bards Guild Quests

Post by andromacus »

Cool, I like this idea a lot.

I may actually have some quest ideas, should I post them here or would you prefer a PM (to avoid spoiler to the future players in case you would like to implement them)?

imsobadatnicknames
Posts: 228
Joined: Sun Jun 02, 2019 4:28 pm
Location: Colombia

Re: Bards Guild Quests

Post by imsobadatnicknames »

andromacus wrote: Mon Oct 05, 2020 12:32 pm Cool, I like this idea a lot.

I may actually have some quest ideas, should I post them here or would you prefer a PM (to avoid spoiler to the future players in case you would like to implement them)?
Up to you. If you feel like your quest ideas would be ruined by getting spoiled, feel free to shoot me a PM, otherwise you can post them here :p I'm fine with it either way!
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0

andromacus
Posts: 27
Joined: Sat May 23, 2020 9:07 am

Re: Bards Guild Quests

Post by andromacus »

So, here are my first suggestions:

The sick actor: you are asked to replaced a sick actor who cannot go on stage. The questor gives you a parchment (the script you have to learn) and the indication about the location and the day you should perform (like a tavern or a Palace in the region). Using the script triggers an attempt to learn it (the time advances of some hours and you have to pass an INT check). The challenge is to arrive at the destination in time with the script learnt

The tournée: you have to lead a company of three actors in a tournée which will cover three or four places in the region. You have to reach each destination in time, and your final reward will depend by how good your performance was in each location. Obiouvsly issues may occour on the road (if you don't use fast travel)

imsobadatnicknames
Posts: 228
Joined: Sun Jun 02, 2019 4:28 pm
Location: Colombia

Re: Bards Guild Quests

Post by imsobadatnicknames »

andromacus wrote: Tue Oct 06, 2020 10:37 am The sick actor: you are asked to replaced a sick actor who cannot go on stage. The questor gives you a parchment (the script you have to learn) and the indication about the location and the day you should perform (like a tavern or a Palace in the region). Using the script triggers an attempt to learn it (the time advances of some hours and you have to pass an INT check). The challenge is to arrive at the destination in time with the script learnt
This one is very similar to BGQ5. I didn't want to reveal many details about it but the "plot" of that quest is that you have to perform in a play as a last-minute repalcement because one of the actors got injured. However, I do like the idea that memorizing the script should be an INT check, so I miiight end up changing the Etiquette/Streetwise check to an INT check

The idea for the tournée quest is really cool. Maybe instead of telling you three specific places to perform at, the quest could let you plan out the route (e.g, you could be told "you have to perform at a shrine, a temple, and a village and be back here in two weeks") and which shrine, temple and village you decide to perform at is up to you to decide. Maybe there's a specific ammount of money you need to raise with your three performances, and if you fail to raise it you need to pay the remainder out of pocket.
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0

andromacus
Posts: 27
Joined: Sat May 23, 2020 9:07 am

Re: Bards Guild Quests

Post by andromacus »

Or, if you wish of course, you can implement the tournée quest in both versions, so you can add more variety to your quest pack :)

Question: would you be interested also in proposals which involve combat or dungeon crawling? In case I don't mind sharing, as I'm not planning to develop them

imsobadatnicknames
Posts: 228
Joined: Sun Jun 02, 2019 4:28 pm
Location: Colombia

Re: Bards Guild Quests

Post by imsobadatnicknames »

andromacus wrote: Wed Oct 07, 2020 6:54 am Question: would you be interested also in proposals which involve combat or dungeon crawling? In case I don't mind sharing, as I'm not planning to develop them
Sure. As long as there's a reasonable justification to explain why the bards guild would send one of their members to a dungeon or to fight a monster, I don't mind having quests that involve combat or dungeon-crawling.
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0

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