[MOD] World Tooltips

Show off your mod creations or just a work in progress.
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Ralzar
Posts: 1723
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [MOD] World Tooltips

Post by Ralzar »

Nono, in DFU, they open at 11 and close at 16(I think) but there os no way to get the opening times by using Info Mode. So I suspect the data simply isn’t there.
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
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Regnier
Posts: 121
Joined: Wed Oct 02, 2019 6:26 am

Re: [MOD] World Tooltips

Post by Regnier »

On the topic of removing modes, we could add functionality instead of remove it for the same reason i want language skills bolstered rather than buckled.

The interact modes could be tied to skills, strenghthening their use.

I made a post with the possible changes that could be added.
viewtopic.php?f=12&t=1042&p=48533&hilit=Grab#p48533

I just want the skills you choose to make the game play differently.

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emmathepony
Posts: 181
Joined: Sat Jun 29, 2019 5:26 pm

Re: [MOD] World Tooltips

Post by emmathepony »

I officially cannot play DF without this mod anymore, I always felt like something was "missing" but couldn't quite put my finger on it and I guess one of those was the real-time tooltips ala Morrowind.

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jefetienne
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Location: Gallomont, Wayrest
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Re: [MOD] World Tooltips

Post by jefetienne »

emmathepony wrote: Wed Dec 16, 2020 12:41 am I officially cannot play DF without this mod anymore, I always felt like something was "missing" but couldn't quite put my finger on it and I guess one of those was the real-time tooltips ala Morrowind.
I felt the same during development whenever I'd turn it off :lol: you get so used to seeing something mouse over it.

Sorry I haven't made any updates lately, I've been preoccupied with life matters along with other side programming tasks. I definitely will update this sometime with more tooltip options and a few minor fixes.
El jefe, Etienne
Nexus Mods | GitHub

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