Terrain Flats

Show off your mod creations or just a work in progress.
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jman0war
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Terrain Flats

Postby jman0war » Sat Feb 11, 2017 1:16 am

I'm going to use the first post of this thread to store download links.

At this point these flats are fairly untested.
Not entirely untested, but generally speaking the 2d terrain flats are not completely mod-able as yet.
I was able to identify one tree that i could reliably swap-out in DU, and used the same to briefly test each flat.

Image sizes
In order to swap-in a replacement flat using the StreamingAssets folder, it is necessary to preserve dimensions of the original.
Those original dimensions seem to observe no particular standard in sizing, except that they are all really, really small.

What i've done is scale up the original flat, and set the longest dimension (width or height) to one of the usual dimensions like: 256,512,1024,2048.
So that means one dimension of these flats is a normal sized metric, while the other is not.

511.SnowMountains Download link: https://1drv.ms/u/s!An4TIiBt2x9fgU31f_q4Wi3hyHKb
510.Mountains Download link: https://1drv.ms/u/s!An4TIiBt2x9fgU4eqAwKGAMlqfFt
509.SnowHauntedMountains Download link: https://1drv.ms/u/s!An4TIiBt2x9fgWzYVC87KLm6yh-_
508.HauntedMountains Download link: https://1drv.ms/u/s!An4TIiBt2x9fgWrxNCzRq5qs8PRR
507.SnowWoodlandHills Download link: https://1drv.ms/u/s!An4TIiBt2x9fgXVbRo_D25q2PrIk
506.WoodlandHills Download link: https://1drv.ms/u/s!An4TIiBt2x9fgXHodmvEOkMjujBq
Last edited by jman0war on Sat Jul 15, 2017 3:44 pm, edited 10 times in total.
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html
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Jay_H
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Re: Terrain Flats

Postby Jay_H » Sat Feb 11, 2017 5:55 pm

Excellent stuff! Thanks for bringing this over! :)
Come give your feedback on the ideas in my general thread, and share your Daggerfall characters in the character thread.
Safe-for-work sprite mod here. Guide for new Daggerfall players here. Daggerfall Mechanics thread here.
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Nystul
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Re: Terrain Flats

Postby Nystul » Sat Feb 11, 2017 7:04 pm

wow these look great!
I would even go so far to say those are a reference example for how to keep the original flair and still do a higher resolution version of it! ;)
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TheLacus
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Re: Terrain Flats

Postby TheLacus » Sat Feb 11, 2017 7:51 pm

This is great, good work :)
If you are interested in making mods for Daggerfall Unity, read here and here. Here you can find a list of released mods.
You may also be interested in this showcase.
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jman0war
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Re: Terrain Flats

Postby jman0war » Sun Feb 12, 2017 12:50 am

Thanks.
I don't think the terrain flats are mod-able yet.

I wonder has anybody reached out to others from DaggerfallXL that were working on the Texture project there?
I imagine they'd be happy to have their work in Daggerfall Unity.
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html
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Arl
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Re: Terrain Flats

Postby Arl » Sun Feb 12, 2017 7:21 pm

Amazing job! they look fantastic.
My Deviantart page, I have some Daggerfall stuff in there.
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jman0war
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Re: Terrain Flats

Postby jman0war » Fri Feb 24, 2017 3:04 am

So i'm looking back over the 510 mountain terrain flats i didn't quite finish back in 2011.
I don't remember the steps exactly, someone had put up a really informative post on the old DaggerXL forums about transparency and feathering the edges.
Anyway i crudely started this one back then and worked on it this eve.

They made the original just 15x11 pixels? Man that is small.

Image
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html
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Interkarma
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Re: Terrain Flats

Postby Interkarma » Fri Feb 24, 2017 11:09 am

Hey that's lovely! Very pretty and in the same style. Great work!
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TheLacus
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Re: Terrain Flats

Postby TheLacus » Sun Mar 05, 2017 12:59 pm

jman0war wrote:They actually got more perspective in 15x11 pixels than i did.
Made some adjustments
y3m5_BO4SiFTIIoEknTAcLcBHNTajiXFj5wXjhSnCthVBUa3lfvLt1f3N29o.jpg
y3m5_BO4SiFTIIoEknTAcLcBHNTajiXFj5wXjhSnCthVBUa3lfvLt1f3N29o.jpg (4.1 KiB) Viewed 1135 times



jman0war wrote:Any advice about how large these should be?
Looking at DFImaging exports, the rather human looking 1st tree 16-0, is just 70x84 pixels.

I painted mine quite large, 2048 at largest dimension.
https://1drv.ms/i/s!An4TIiBt2x9fgQ83ERNKMnK3cS_N

No big deal at the time, except when it's latter scaled down in PS.
It gets blurry as the program compresses.

At (the old forums) DaggerXL they were saying to scale up by 4x


Which is still really small in this case: 280x336.
I think i need to stay within the normal dim like 256,512,1024,2048

So should this tree be 512x512 ?


TheLacus wrote:I think 512 for vegetation and 1024 for big trees should be a good size.


tyhender wrote:^Omg,I think that's too much. Daggerfall Unity already lags a bit(atleast for me on all the graphical enhancements), and having loaded so much high-res pictures at once... You know that GTX980 has only 4GB of VRAM?

But I have a question, does anybody here plan to replace terrain flats with actual meshes? World seems so empty with flats.


jman0war wrote:
tyhender wrote:But I have a question, does anybody here plan to replace terrain flats with actual meshes? World seems so empty with flats.

If higher rez images with transparency on a 2d flat causes frame rate drop, what would happen with having thousands of polys and textures?

Personally i find what makes Daggerfall so unique is the artistic stylization of Mark Jones.
So i aim to preserve that.
I think it would more efficient to replace the low rez images with higher rez ones, than it would be to model and texture Daggerfall trees, bushes, misc flats.

Some stuff probably should be modeled, like the statues and dungeon misc furniture.
Maybe even the enemies, but i'd love to see a animated high rez recreation of them.
And hopefully will attempt to paint one, someday.


TheLacus wrote:Soon...
Image
Only towns exteriors for now :)


jman0war wrote:Wow, good stuff!
Last edited by TheLacus on Sun Mar 05, 2017 4:42 pm, edited 3 times in total.
If you are interested in making mods for Daggerfall Unity, read here and here. Here you can find a list of released mods.
You may also be interested in this showcase.
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jman0war
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Re: Terrain Flats

Postby jman0war » Sun Mar 05, 2017 1:54 pm

reposting this
Image
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html

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