(Vibrant) Terrain Flats

Show off your mod creations or just a work in progress.
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Tealy Wolf
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Re: (Vibrant) Terrain Flats

Postby Tealy Wolf » Fri Aug 18, 2017 6:10 pm

I've been sifting through the new textures posted here and they all look great! I'm wondering though, how did you get these to appear in-game? I can't find a location where I can replace the existing textures. Or did you have to go into Unity and view them through that?

I installed classic Daggerfall using the setup utility that runs like an installation versus doing it manually via DosBox.
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King of Worms
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Re: (Vibrant) Terrain Flats

Postby King of Worms » Fri Aug 18, 2017 6:14 pm

Tealy Wolf, easiest way is to download the texture pack https://drive.google.com/file/d/0B7IyaN ... E4STA/view and read the installation notes there. You basicaly copy the textures into the "...\Daggerfall\DaggerfallUnity_Data\StreamingAssets\Textures" folder.
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TheLacus
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Re: (Vibrant) Terrain Flats

Postby TheLacus » Mon Aug 21, 2017 6:05 pm

TBA.png
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If you are interested in creating mods for Daggerfall Unity you can find the documentation here.
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Tealy Wolf
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Re: (Vibrant) Terrain Flats

Postby Tealy Wolf » Mon Aug 21, 2017 8:20 pm

Does this mean that the HD textures are working outside of fixed locations like cities and dungeons? Or was this picture taken near a dungeon entrance? Either way, it looks good!
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TheLacus
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Re: (Vibrant) Terrain Flats

Postby TheLacus » Mon Aug 21, 2017 9:06 pm

Tealy Wolf wrote:Does this mean that the HD textures are working outside of fixed locations like cities and dungeons? Or was this picture taken near a dungeon entrance? Either way, it looks good!

The former. This also fix the issue with some floating sprites.

trees.png
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If you are interested in creating mods for Daggerfall Unity you can find the documentation here.
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Jay_H
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Re: (Vibrant) Terrain Flats

Postby Jay_H » Mon Aug 21, 2017 9:26 pm

There was something I called the Interkarma Effect, which was the ability to enter dev mode and just bring out massive amounts of work in a very short period of time.

Perhaps it can also be called TheLacus effect now :) Tremendous work.
Come give your feedback on the ideas in my general thread, and share your DFU characters in the character thread.
Quest-writing tutorial here. Guide for new Daggerfall players here. Daggerfall Mechanics thread here.
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TheLacus
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Re: (Vibrant) Terrain Flats

Postby TheLacus » Mon Aug 21, 2017 9:35 pm

Ahah thank you, but Interkarma did an awesome work with the terrain when he first implemented it and adding modding support using his system worked just fine.

I only needed the inspiration to get back to work on texture import :)
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.
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Tealy Wolf
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Re: (Vibrant) Terrain Flats

Postby Tealy Wolf » Mon Aug 21, 2017 10:07 pm

I am super excited! I'm so glad to see the textures working in all locales now. They look beautiful, and add a lot of flavor and life to the world. Thank you for your contributions. :)
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jman0war
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Re: (Vibrant) Terrain Flats

Postby jman0war » Mon Aug 21, 2017 10:55 pm

TheLacus wrote:TBA.png

Wow TheLacus!
Looks great.
Many thanks for figuring that out.
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html
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King of Worms
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Re: (Vibrant) Terrain Flats

Postby King of Worms » Wed Aug 23, 2017 9:46 pm

Fantastic news! Btw, is there a way to regulate Gamma in DFU?
Spoiler!
Painting.jpg
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