(Vibrant) Terrain Flats

A curated forum for approved mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
User avatar
LorrMaster42
Posts: 63
Joined: Thu Dec 24, 2015 12:09 am

Re: (Vibrant) Terrain Flats

Post by LorrMaster42 » Wed Aug 23, 2017 11:51 pm

I try to collect paintings in Daggerfall, so seeing this makes me very happy.

User avatar
jman0war
Posts: 250
Joined: Fri Jan 22, 2016 2:41 am
Contact:

Re: (Vibrant) Terrain Flats

Post by jman0war » Sat Aug 26, 2017 3:08 pm

I'm working on the 503.Desert set now.

Image
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html

User avatar
Jay_H
Posts: 1297
Joined: Tue Aug 25, 2015 1:54 am

Re: (Vibrant) Terrain Flats

Post by Jay_H » Sat Aug 26, 2017 3:36 pm

Can't unsee Homer Simpson smiling to the right :? But that's not your fault, it's in the original sprite :) Another great piece.
**INDEFINITE HIATUS** Check out the Daggerfall Unity mod page on ModDB.

User avatar
NikitaTheTanner
Posts: 266
Joined: Sun Oct 18, 2015 7:57 pm

Re: (Vibrant) Terrain Flats

Post by NikitaTheTanner » Sat Aug 26, 2017 3:38 pm

Can't unsee Homer Simpson smiling to the right :?
I probably wouldn't have noticed, but OMG you are right! :lol: But the work is good, of course! Maybe a few small alterations might remove this effect, if it's not too difficult.

User avatar
jman0war
Posts: 250
Joined: Fri Jan 22, 2016 2:41 am
Contact:

Re: (Vibrant) Terrain Flats

Post by jman0war » Sat Aug 26, 2017 4:17 pm

LOL, i never saw that.
Don't worry i'll make some changes. :lol:

SideShow Bob and now Homer?

Maybe we should just go with it and do a Simpsons meets Daggerfall mod. ;)
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html

User avatar
Jay_H
Posts: 1297
Joined: Tue Aug 25, 2015 1:54 am

Re: (Vibrant) Terrain Flats

Post by Jay_H » Sat Aug 26, 2017 4:40 pm

Good, I hoped you wouldn't be offended that I pointed that out :) I don't care if it changes or not, I'm happy with everything you've made.
**INDEFINITE HIATUS** Check out the Daggerfall Unity mod page on ModDB.

User avatar
jman0war
Posts: 250
Joined: Fri Jan 22, 2016 2:41 am
Contact:

Re: (Vibrant) Terrain Flats

Post by jman0war » Sun Aug 27, 2017 1:05 am

Jay_H wrote:Good, I hoped you wouldn't be offended that I pointed that out :) I don't care if it changes or not, I'm happy with everything you've made.
Not offended at all.
It's good that people point out these things since i am too 'close' to see it.
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html

User avatar
username
Posts: 80
Joined: Sat Apr 22, 2017 12:29 am

Re: (Vibrant) Terrain Flats

Post by username » Wed Sep 13, 2017 12:09 am

Any updates?
Check out my patch to remove nudity, it's a WIP but it's coming along quite nicely.

User avatar
jman0war
Posts: 250
Joined: Fri Jan 22, 2016 2:41 am
Contact:

Re: (Vibrant) Terrain Flats

Post by jman0war » Wed Sep 13, 2017 6:06 pm

username wrote:Any updates?
I'm still here.
Much less progress of late as my life has gotten more thorny.
I have all the stones of the Desert set done and most of a large tree.

I detoured to a animated NPC flat but am not particularly happy with results so that has taken some wind out of my sails.
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html

Mike
Posts: 133
Joined: Sun Feb 19, 2017 6:49 pm

Re: (Vibrant) Terrain Flats

Post by Mike » Wed Sep 13, 2017 7:50 pm

All the work you've posted so far continues to look great - just get back to it when you can!

In the meantime, can you please confirm that the latest version of your terrain flat textures are included in AlexanderSig's mod here - viewtopic.php?f=14&t=577 (the mod is also linked as the "Texture Replacement" mod at the bottom of the "Released Mods" list at viewtopic.php?f=22&t=456)?

Post Reply