(Vibrant) Terrain Flats
- jman0war
- Posts: 315
- Joined: Fri Jan 22, 2016 2:41 am
- Contact:
Re: Terrain Flats
504_12
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files
-
- Posts: 195
- Joined: Thu Apr 02, 2015 9:03 am
Re: Terrain Flats
Actually, I think I'll stick with that vanilla tree.
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: Terrain Flats
Hahha but wow man, now everything starts to slot together. This is the tree from page 7, where it was in a winter season, it was actually just a trunk covered in snow. This one is from summer/spring I guess with a fully grown treetop and nice detailed grass at the roots! Hats off man! PS: You do enjoy drawing nature more than faces/characters, dont you?
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- Biboran
- Posts: 277
- Joined: Thu Jun 25, 2015 8:26 pm
Re: Terrain Flats
He is good artist and he may draw what he wantKing of Worms wrote:Hahha but wow man, now everything starts to slot together. This is the tree from page 7, where it was in a winter season, it was actually just a trunk covered in snow. This one is from summer/spring I guess with a fully grown treetop and nice detailed grass at the roots! Hats off man! PS: You do enjoy drawing nature more than faces/characters, dont you?
But I like how he finish stuff that need be finished first, not drop on half way.
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: Terrain Flats
I agree 100% in all points, my PS was not to imply anything, sorry if it sounded otherwise, it was a genuine question.
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- jman0war
- Posts: 315
- Joined: Fri Jan 22, 2016 2:41 am
- Contact:
Re: Terrain Flats
Not really sure about that.King of Worms wrote:Hahha but wow man, now everything starts to slot together. This is the tree from page 7, where it was in a winter season, it was actually just a trunk covered in snow. This one is from summer/spring I guess with a fully grown treetop and nice detailed grass at the roots! Hats off man! PS: You do enjoy drawing nature more than faces/characters, dont you?
I enjoy the tree trunks yet, but not so much the foliage.
My plan is to finish this set, also the winter ones.
Then maybe take a break from trees and do another NPC.
So stay tuned.
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files
-
- Posts: 3
- Joined: Fri Jul 28, 2017 11:53 am
Re: Terrain Flats
A question and thanks.
Really great work! I remember spending more time than I'd care to admit tinkering with textures for Morrowind years ago so the amount of time and effort you're putting into this deserves thanks.
I'm a bit puzzled about how to actually have these display in game though. Do they need to be unpacked into the "Daggerfall Unity\DaggerfallUnity_Data\StreamingAssets\Textures" folder or is there somewhere else they need to go? I've tried putting them in a variety of locations, un/packed but haven't been able to get them to display in game. Instructions would be great.
With thanks.
Really great work! I remember spending more time than I'd care to admit tinkering with textures for Morrowind years ago so the amount of time and effort you're putting into this deserves thanks.
I'm a bit puzzled about how to actually have these display in game though. Do they need to be unpacked into the "Daggerfall Unity\DaggerfallUnity_Data\StreamingAssets\Textures" folder or is there somewhere else they need to go? I've tried putting them in a variety of locations, un/packed but haven't been able to get them to display in game. Instructions would be great.
With thanks.
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: Terrain Flats
yeah just put them in this folder, but also make sure the filename is according to the convention for replacing textures, see: viewtopic.php?f=22&t=427Hicks233 wrote: I'm a bit puzzled about how to actually have these display in game though. Do they need to be unpacked into the "Daggerfall Unity\DaggerfallUnity_Data\StreamingAssets\Textures" folder or is there somewhere else they need to go? I've tried putting them in a variety of locations, un/packed but haven't been able to get them to display in game. Instructions would be great.
-
- Posts: 3
- Joined: Fri Jul 28, 2017 11:53 am
Re: Terrain Flats
I've got the files unpacked (loose) in the textures directory and the names seem to match the archives when I check with "Daggerfall Imaging 2" e.g. "506_1-0"(.png). Support for replacement textures is enabled in the launch menu but I'm still not able to get them to display in game. I've tried unpacking them as a folder from the zip archive as well with no luck. Are there any .ini tweaks that I need to have done?Nystul wrote:yeah just put them in this folder, but also make sure the filename is according to the convention for replacing textures, see: viewtopic.php?f=22&t=427Hicks233 wrote: I'm a bit puzzled about how to actually have these display in game though. Do they need to be unpacked into the "Daggerfall Unity\DaggerfallUnity_Data\StreamingAssets\Textures" folder or is there somewhere else they need to go? I've tried putting them in a variety of locations, un/packed but haven't been able to get them to display in game. Instructions would be great.
I'm using the Fighters #76 24-Jul-17 release.
Thanks in advance.
- jman0war
- Posts: 315
- Joined: Fri Jan 22, 2016 2:41 am
- Contact:
Re: Terrain Flats
It's ok the terrain flats are not fully modable as yet.
You can only get the trees that are within town tiles to display.
And even at that i get a crash to desktop pretty regularly and sometimes the trees just refuse to display.
But i don't think that's a good enough reason to deter the effort of making them.
Someday they will be in the game, just maybe not yet.
You can only get the trees that are within town tiles to display.
And even at that i get a crash to desktop pretty regularly and sometimes the trees just refuse to display.
But i don't think that's a good enough reason to deter the effort of making them.
Someday they will be in the game, just maybe not yet.
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files