[MOD] Mighty Foot

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numidium3rd
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[MOD] Mighty Foot

Post by numidium3rd »

Mighty Foot v0.0.2
2020_11_22_06_10_32.jpg
2020_11_22_06_10_32.jpg (84.86 KiB) Viewed 2111 times
Have you ever come across a locked door while carrying two fragile, expensive daggers and gone through the hassle of switching one of them to bare-handed so you can bash the door without damaging your priceless possessions? This mod allows you to channel your inner Duke Nuke'm and kick stuff with the push of a button no matter what you're carrying.

Instructions:
Specify the key you want to use in the mod settings. Refer to this document for valid key codes: https://docs.unity3d.com/ScriptReference/KeyCode.html. Make sure you use the same capitalization. If your key code fails to parse then it will default to K.

Get it on the DFU Nexus
Last edited by numidium3rd on Wed Dec 09, 2020 3:24 am, edited 2 times in total.

l3lessed
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Re: [MOD] Mighty Foot

Post by l3lessed »

Got to this before I did. I was going to put this in as a feature for combat overhaul. Cool to see it in action and as a stand alone mod. Great work.
My Daggerfall Mod Github: l3lessed DFU Mod Github

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Daggerfall Unity mods: Combat Overhaul Mod

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numidium3rd
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Re: [MOD] Mighty Foot

Post by numidium3rd »

Thanks, |3lessed! Please don't let this prevent you from including the feature in your overhaul if you still want to, though. The idea isn't trademarked :D .

Lokkrin Zhataros
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Re: [MOD] Mighty Foot

Post by Lokkrin Zhataros »

Okay, this is awesome! :) Trying this out right away. Will be great to use with my Khajiit character who uses both daggers and hand-to-hand. Now I don't have to switch between them all the time (unless I'm mistaken on how this works).

Thanks numidium!

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King of Worms
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Re: [MOD] Mighty Foot

Post by King of Worms »

Nice, my character runs always out of bubblegum :twisted:

smokync
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Re: [MOD] Mighty Foot

Post by smokync »

Awesome mod !!!! Totally blend in !!

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Baler
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Re: [MOD] Mighty Foot

Post by Baler »

Kick in the door, waving the Daedric-Claymore
All you heard was Redguard don't hit me no more

:)
Any chance we can get this mod on Nexus? Pretty Please!

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numidium3rd
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Re: [MOD] Mighty Foot

Post by numidium3rd »

Baler wrote: Tue Dec 01, 2020 3:28 am Any chance we can get this mod on Nexus? Pretty Please!
Your wish is my command. https://www.nexusmods.com/daggerfallunity/mods/162/

Regnier
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Re: [MOD] Mighty Foot

Post by Regnier »

Hey i noticed that the foot activates on button push regardless of menus. I save an outfit in outfit loader and since i pressed F (my keybind) it kicks.

It does this for other menus too.(saving a game)

Thanks

l3lessed
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Re: [MOD] Mighty Foot

Post by l3lessed »

Drop this at the top of your update routine. It will catch and stop any execution of code if the player is not in FPS mode without any menus or consoles. I would imagine you want kicking, even when sheathed. If so, remove the first WeaponManager.Sheathed check. This is what I use for my shield and ambidexterity mod.

Code: Select all

        private void Update()
        {
            //ensures if weapons aren't showing, or consoles open, or games paused, or its loading, or the user opened any interfaces at all, that nothing is done.
            if (GameManager.Instance.WeaponManager.Sheathed || consoleController.ui.isConsoleOpen || GameManager.IsGamePaused || SaveLoadManager.Instance.LoadInProgress || DaggerfallUI.UIManager.WindowCount != 0)
            {
                return; //show nothing.
            }
         }
My Daggerfall Mod Github: l3lessed DFU Mod Github

My Beth Mods: l3lessed Nexus Page

Daggerfall Unity mods: Combat Overhaul Mod

Enjoy the free work I'm doing? Consider lending your support.

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