World of Daggerfall (Betony Demo)

Show off your mod creations or just a work in progress.
Post Reply
User avatar
Kamer
Posts: 537
Joined: Mon Mar 05, 2018 9:26 pm

World of Daggerfall (Betony Demo)

Post by Kamer »

I'm very tired and yet very busy. So I will keep things vague to make this more mysterious and perhaps adventurous for now.
This is one of the projects I've been working on awhile. How about you travel to Betony and see what places you might discover?
Share some screens! I love the sensation of discovery. Just know this is at its earliest stage.

Try it out and let me know what you think.


Spoiler!
oooooyea2.png
oooooyea2.png (494.21 KiB) Viewed 831 times


Not compatible with distant terrain or UV's Custom Locations (Though those locations will still load in this version of the mod.)


Download:
Betony Vaction.rar
(56.36 KiB) Downloaded 38 times
Last edited by Kamer on Thu Jan 14, 2021 5:55 pm, edited 1 time in total.

User avatar
WhiskeyTangoWoodElf
Posts: 7
Joined: Thu Jul 16, 2020 3:16 pm

Re: World of Daggerfall (Betony Demo)

Post by WhiskeyTangoWoodElf »

Is there a place where you detail out the mod's features? I love the screenshots I have seen so far.

User avatar
Kamer
Posts: 537
Joined: Mon Mar 05, 2018 9:26 pm

Re: World of Daggerfall (Betony Demo)

Post by Kamer »

WhiskeyTangoWoodElf wrote: Thu Jan 14, 2021 4:35 am Is there a place where you detail out the mod's features? I love the screenshots I have seen so far.
Adds details to the wilderness. Such as rocks and locations for now. This demo touches on Betony. You can find campsites, bandit forts, ruins, and shrines of the regions god/godess. If you have a hard time finding something, try climbing the big rocks and taking a look around. Locations have enemy spawns, and loot. Think of these places as mini exterior dungeons.

User avatar
Midknightprince
Posts: 1323
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: World of Daggerfall (Betony Demo)

Post by Midknightprince »

Kamer wrote: Thu Jan 14, 2021 5:18 pm
Adds details to the wilderness. Such as rocks and locations for now. This demo touches on Betony. You can find campsites, bandit forts, ruins, and shrines of the regions god/godess. If you have a hard time finding something, try climbing the big rocks and taking a look around. Locations have enemy spawns, and loot. Think of these places as mini exterior dungeons.
NEVERMIND......TRYING NOW !!!! :D
Check out my YouTube Channel!

User avatar
Midknightprince
Posts: 1323
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: World of Daggerfall (Betony Demo)

Post by Midknightprince »

I found the camp by Whiteford (think that's the name), wish I could kill stuff, but as it is I like it.
Prisoners I see prisoners, what else is out there and where is it ?
And it works with all the mods I got so far except Rocks of Daggerfall (forgot to take the stuff out of locations at first).
Check out my YouTube Channel!

User avatar
Kamer
Posts: 537
Joined: Mon Mar 05, 2018 9:26 pm

Re: World of Daggerfall (Betony Demo)

Post by Kamer »

Midknightprince wrote: Thu Jan 14, 2021 9:45 pm I found the camp by Whiteford (think that's the name), wish I could kill stuff, but as it is I like it.
Prisoners I see prisoners, what else is out there and where is it ?
And it works with all the mods I got so far except Rocks of Daggerfall (forgot to take the stuff out of locations at first).
Enemies are random at these places. There is a low chacne for nothing to spawn.

User avatar
WhiskeyTangoWoodElf
Posts: 7
Joined: Thu Jul 16, 2020 3:16 pm

Re: World of Daggerfall (Betony Demo)

Post by WhiskeyTangoWoodElf »

Kamer wrote: Thu Jan 14, 2021 5:18 pm
WhiskeyTangoWoodElf wrote: Thu Jan 14, 2021 4:35 am Is there a place where you detail out the mod's features? I love the screenshots I have seen so far.
Adds details to the wilderness. Such as rocks and locations for now. This demo touches on Betony. You can find campsites, bandit forts, ruins, and shrines of the regions god/godess. If you have a hard time finding something, try climbing the big rocks and taking a look around. Locations have enemy spawns, and loot. Think of these places as mini exterior dungeons.
That is rather dope my dude! Is it procedurally generated or placed by you? What does the density of objects look like? If I was to run in a random direction (tedious travel of course) would I be hitting sites consistently?

What are your plans for a wider Mod roll out? Provence by Provence or the whole bay at once?

Post Reply