Can you maybe point me in the right direction as to how I could access the location data?Hazelnut wrote: ↑Mon Feb 01, 2021 2:44 pm collision detection wont work because locations are constructed after the terrain. You'd need to use the location data to work out where the buildings are in each block. That will be computationally expensive but would work. As you may be able to tell I don't think it's worth it, but if you want to try there's many examples of going through the block data in DFU code.
Also I have no idea how I would virtually test for possible collision when I don't have the actual collider yet.
EDIT:
Okay, I looked into how city blocks are generated and to be honest, this is too much of a pain. Either the locations can be loaded before the nature or I will just not implement this. It's really not worth sinking more time into this for such a small immersion feature.