[Mod] Uncannys Always Hit

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Uncanny_Valley
Posts: 207
Joined: Mon Mar 23, 2015 5:47 pm

[Mod] Uncannys Always Hit

Post by Uncanny_Valley »

Mod: Uncannys Always Hit
Mod Version: 1.0
Mod Creator: Uncanny

This mod makes it so that the player and enemies now have a 100% hit chance, but the formula for hitting will still be used to determine the amount of damage done. A "miss" will do 1 damage instead of just swinging through the target.

All attributes and skills related to hit and dodging, as well as armor are still just as useful as before and keeps combat close to the vanilla experience.

As for materials, if your weapon is ineffective against an enemy it will still do 1 damage per hit. So it is possible for you to defeat an enemy with a weapon that has an ineffective material against it, but it's a lot more difficult.

Download Link:
https://www.nexusmods.com/daggerfallunity/mods/171

Version 1.0
  • *Inital release
Last edited by Uncanny_Valley on Sun Feb 14, 2021 9:22 pm, edited 2 times in total.

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Kamer
Posts: 537
Joined: Mon Mar 05, 2018 9:26 pm

Re: [Mod] Uncannys Always Hit

Post by Kamer »

Was wondering when this was gonna be updated. I know I've seen it before. Thanks!

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Ralzar
Posts: 1763
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Location: Norway

Re: [Mod] Uncannys Always Hit

Post by Ralzar »

So... what's the difference between this and Harderfall?
My released mods

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Rand
Posts: 71
Joined: Sat Nov 23, 2019 5:10 am
Location: Canada

Re: [Mod] Uncannys Always Hit

Post by Rand »

I would assume that it's this factor:
From the Harderfall description: "Weapon skills and the dodging skill are useless now, except for ranking up in a guild"

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Uncanny_Valley
Posts: 207
Joined: Mon Mar 23, 2015 5:47 pm

Re: [Mod] Uncannys Always Hit

Post by Uncanny_Valley »

Ralzar wrote: Sun Feb 14, 2021 8:53 pm So... what's the difference between this and Harderfall?
Rand wrote: Sun Feb 14, 2021 8:57 pm I would assume that it's this factor:
From the Harderfall description: "Weapon skills and the dodging skill are useless now, except for ranking up in a guild"
This also keeps armor useful. As well as everything else.

Not sure exactly Harderfall handles weapons materials. But with this mod, it is possible for you to defeat enemies with a weapon that has an ineffective material against it, but it's a lot more difficult since each of your attack can only do 1 damage per hit in that case.

l3lessed
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Re: [Mod] Uncannys Always Hit

Post by l3lessed »

I love this; little more detailed and practical than hardfall. I'll ensure there are patches for my mods, and I will recommend shield and ambidexterity mod users download and use this with them.
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