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[MOD] Quest Offer Locations

Posted: Fri Mar 26, 2021 4:59 pm
by Macadaynu
When receiving a quest offer, this mod will display the quest location and how long it will take to get there.

This means you don't have to accept a quest if it's too far away, this is especially handy if you disable all fast travel.

This can work in conjunction with the Travel Options mod, where if you disable the fast travel options, it will give you the time to get to the location in hours and minutes (just like in the Travel Options mod)

Demo here:

Re: [MOD] Quest Offer Locations

Posted: Sat Mar 27, 2021 7:00 am
by mushr00m3717
Yes, it would be very helpful with such a feature. :D

Re: [MOD] Quest Offer Locations

Posted: Mon Apr 12, 2021 9:52 pm
by Daniel87
Thank you, I rarely finished quests as the distance was not part of the deal. Finally!

Re: [MOD] Quest Offer Locations

Posted: Wed Apr 14, 2021 2:57 pm
by FoldedDice
This would fix a major frustration of mine. In this vanilla game this matters very little, but in a playthrough where fast travel has been modded out it becomes very useful to know how far away a quest location is before accepting.

Out of curiosity, is this feature being hard-inserted into the default quests, or are modded quests compatible out of the box as well? I'd say that would have a big impact on people interest in it.

Re: [MOD] Quest Offer Locations

Posted: Thu Apr 15, 2021 8:51 pm
by Macadaynu
FoldedDice wrote: Wed Apr 14, 2021 2:57 pm This would fix a major frustration of mine. In this vanilla game this matters very little, but in a playthrough where fast travel has been modded out it becomes very useful to know how far away a quest location is before accepting.

Out of curiosity, is this feature being hard-inserted into the default quests, or are modded quests compatible out of the box as well? I'd say that would have a big impact on people interest in it.
This should work out of the box, it's just a replacement for the quest offer popups, so as long as the quest mods are using that, it should work.

Re: [MOD] Quest Offer Locations

Posted: Mon Apr 19, 2021 3:44 pm
by Jarlyjarljarl
This is something I consider essential and will be waiting for it with great anticipation.

Re: [MOD] Quest Offer Locations

Posted: Thu Apr 29, 2021 5:09 pm
by Jarlyjarljarl
Any updates on this?

Re: [MOD] Quest Offer Locations

Posted: Thu Apr 29, 2021 8:25 pm
by Macadaynu
Jarlyjarljarl wrote: Thu Apr 29, 2021 5:09 pm Any updates on this?
My free time is quite limited at the moment but I'll be picking this one up again as soon as I get the chance

Thanks

Re: [MOD] Quest Offer Locations

Posted: Sun May 02, 2021 7:38 pm
by Macadaynu
Hi I've picked this up again and am ready to get a release sorted, but I need the protection levels for a few fields modifying. Could anyone help me with this please?

The fields are as follows:

DaggerfallGuildServicePopUpWindow:
IGuild guild; (to be made protected)
List<QuestData> questPool; (to be made protected)
OfferQuest(); (to be made a virtual method)

DaggerfallQuestOfferWindow:
StaticNPC.NPCData questorNPC; (to be made protected)
FactionFile.SocialGroups socialGroup; (to be made protected)

Re: [MOD] Quest Offer Locations

Posted: Sun Jun 06, 2021 11:47 am
by Macadaynu
Version 0.1.0 released on Nexus here:

https://www.nexusmods.com/daggerfalluni ... escription

Could someone move this topic into the released mod section please?