LorrMaster42 wrote:Experimented with a simple house model.
My initial idea for the DF overhaul, long before I decided to do texture repaint work, was to actually redo all (models, characters, textures...) but using new tech approach, which would mean new procedural algorithms and voxel tech. However, retaining all of the original DF style, atmosphere and ethos. These few screenshots are what I made before texturing work as a proof of concept to the community.
Unfortunately this turned out to be impossible within modding for the existing DF unity project, which is based on restoration of the original first (which I support). I even started/made project work map (or what ever it is called in English), for that advanced version of the Daggerfall. As Ive mentioned, this turned out to be more of the new project and even bigger than DF Unity restoration, thus being incompatible with it.
For more info about this check out first pages, I even made couple of demos...I think they are still downloadable.