One simple solution would be to cut the models up into pieces and make them replace the individual original meshes like these
There's thousands of these models so this would be insanely time consuming but totally possible using only the resources we have now with no additional programming work.
Just some new 2D/3D ideas and proposals
- AlexanderSig
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- VMblast
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Re: Just some new 2D/3D ideas and proposals
Hmm yeah that might work. Good logistic would be paramount in that case, for connection and tracking all the elements for ingame build up and also for 3D modeling work.
- VMblast
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Re: Just some new 2D/3D ideas and proposals
Yeah, Im looking this Modeling tool Beta for DF. Yeah those element could be easely replaced. This should be tested. Does anyone here knows how to replace building morels (or at least their parts)?
In this modeling viewer, every element has just a number and normal search is impossible.
In this modeling viewer, every element has just a number and normal search is impossible.
- Biboran
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Re: Just some new 2D/3D ideas and proposals
Fantastic stuff, guys.
I'am noob, but is there any way to edit city blocks? Current cities are not look like cities not because only buildings, but because how they placed. If you edit old cells and add new one to world you may make cities look more realistic and detailed
I'am noob, but is there any way to edit city blocks? Current cities are not look like cities not because only buildings, but because how they placed. If you edit old cells and add new one to world you may make cities look more realistic and detailed
- Jay_H
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Re: Just some new 2D/3D ideas and proposals
Wooow!! This stuff is awesome!VMblast wrote:
- VMblast
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Re: Just some new 2D/3D ideas and proposals
@Jay_H
Cheers.
Ill just repost these old tests here. Also if anyone knows how to replace separate building models in one block, I could try to do another test and remake some 3D building?
https://drive.google.com/open?id=0B1vHJ ... GNLd0xjOUU
https://drive.google.com/open?id=0B1vHJ ... WlBUWU3Z2s
Cheers.
Ill just repost these old tests here. Also if anyone knows how to replace separate building models in one block, I could try to do another test and remake some 3D building?
https://drive.google.com/open?id=0B1vHJ ... GNLd0xjOUU
https://drive.google.com/open?id=0B1vHJ ... WlBUWU3Z2s
- Biboran
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Re: Just some new 2D/3D ideas and proposals
Some stuff, maybe for insperation
- Nystul
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Re: Just some new 2D/3D ideas and proposals
wow those look gorgeous! I love how these recreations capture the daggerfall style but look so much betterJay_H wrote:Wooow!! This stuff is awesome!VMblast wrote:
- Yukistream
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Re: Just some new 2D/3D ideas and proposals
Hi !
Amazing stuffs here, I was thinking if it's possible to make NPC model like the "TES Adventures: Redguard" ones ?
I saw 3D NPC models on the forum, great work too, but I dunno, it seems too flat/cartoonish and too "modern" to me.
I think Redguard models-style is the best compromise beetween Daggerfall art style, and modern 3D.
Here's an image for example :
What do you think ? (Woups, maybe wrong topic ?)
Amazing stuffs here, I was thinking if it's possible to make NPC model like the "TES Adventures: Redguard" ones ?
I saw 3D NPC models on the forum, great work too, but I dunno, it seems too flat/cartoonish and too "modern" to me.
I think Redguard models-style is the best compromise beetween Daggerfall art style, and modern 3D.
Here's an image for example :
What do you think ? (Woups, maybe wrong topic ?)
- Jay_H
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Re: Just some new 2D/3D ideas and proposals
Welcome Yukistream! We had a topic along those lines over in the Modder Discussion forum. Here's the link so you can see what we talked about: viewtopic.php?f=22&t=466