Are you sure? It seems to be working fine for me.haloterm wrote: ↑Mon Sep 20, 2021 6:20 amHey,Freak2121 wrote: ↑Sun Jun 06, 2021 4:24 am This is a continuation/modification of Monobelisk's Interesting Terrains mod.
I tested the mod in the new 0.13.0 version of DFU and it stopped working. That version changed a lot regarding shaders and the post processing.
0.13.0 is currently in a phase meant for modders to test and adjust their mods:
viewtopic.php?f=7&t=5092
Maybe as a starting point, from the player.log, I can see the following error thrown for IET:
ModManager - started loading mod: Interesting Eroded Terrains
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ModManager - started loading mod: Distant Terrain
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error (234): The type or namespace name `PostProcessing' does not exist in the namespace `UnityEngine'. Are you missing an assembly reference?
Error (): Object reference not set to an instance of an object
When you get time, could you please review your mod for 0.13.0? Thanks!
Edit: For now, I'll be using your older "Enhanced and Eroded Terrains" mod with 0.13.x, using a copy of my "arena2" folder. This one works just fine ^^
Interesting Eroded Terrain
- Shapur
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Re: Interesting Eroded Terrain
- haloterm
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Re: Interesting Eroded Terrain
Yes, quite.
This is how it looks when I add Interesting Eroded Terrain as only mod to an otherwise vanilla 0.13.0 (just left Privateer's Hold):
(But I have to correct what I said about the player log - the postprocessing part was aparantely referring to Distant Terrain, not IET. Still, the terrain itself is wrong).
- Shapur
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Re: Interesting Eroded Terrain
Oh yeah,
It's broken.
It's broken.
- Freak2121
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Re: Interesting Eroded Terrain
Oh dear, that might spell the end of this mod. I can't program at all, I have no idea where I would even begin with fixing this.
- haloterm
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Re: Interesting Eroded Terrain
No worries. It is as it is.
Maybe one day Monobelisk can return and adjust his original mod and then you can add your terrain height map again.
For now I use your older Enhanced and Eroded terrains.
- Freak2121
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Re: Interesting Eroded Terrain
It is now updated to work with the new version. It couldn't be done without the help of Interkarma.
I hope you guys enjoy, and give your thanks to him.
I hope you guys enjoy, and give your thanks to him.
- haloterm
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Re: Interesting Eroded Terrain
Oh wow, thank you! Really really happy that you got it to work again!
- Daniel87
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Re: Interesting Eroded Terrain
Looks a bit like the threshold value for water is slightly off. Should be correctable with changing a single float value.haloterm wrote: ↑Mon Sep 20, 2021 10:01 amYes, quite.
This is how it looks when I add Interesting Eroded Terrain as only mod to an otherwise vanilla 0.13.0 (just left Privateer's Hold):
(But I have to correct what I said about the player log - the postprocessing part was aparantely referring to Distant Terrain, not IET. Still, the terrain itself is wrong).
In Julianos we Trust.
- haloterm
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- carademono
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Re: Interesting Eroded Terrain
Hey Freak2121, I'm interested in playing around with the heightmap and derivative map a bit, but I can't figure out how to properly compile your mod. When I simply clone your repo and build the mod in Unity without changing anything, I end up with some strange results:
Could you please help me understand how to get the mod to build correctly? I'd like to try adjusting the coastline a bit, smoothing the roads, and potential created graded terrain to restore the lakes.
Could you please help me understand how to get the mod to build correctly? I'd like to try adjusting the coastline a bit, smoothing the roads, and potential created graded terrain to restore the lakes.
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set