[MOD] Vibrant Wind

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TheLacus
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Re: [MOD] Vibrant Wind

Postby TheLacus » Mon Jun 19, 2017 5:47 pm

Nystul wrote:i am experiencing issues with the mod with current version of dfunity from git (`MessageReciver' seems like a typo):

This is due to a recent commit in base, i was working with a few days old repo so i didn't notice. Thank you for report, i'll release an update asap.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.
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TheLacus
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Re: [MOD] Vibrant Wind

Postby TheLacus » Mon Jun 19, 2017 7:03 pm

Narf the Mouse wrote:For some reason, the gif isn't working for me; all I see is grass and sky in an endless loop of stuttering right one frame, then stuttering left one frame.

Do you prefer this one?

Image
Last edited by TheLacus on Mon Jun 19, 2017 9:35 pm, edited 1 time in total.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.
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TheLacus
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Re: [MOD] Vibrant Wind

Postby TheLacus » Mon Jun 19, 2017 7:49 pm

Vibrant Wind version 0.2
  • Console commands.
Vibrant Wind version 0.2

Test with these commands:

Code: Select all

vwind_getstrength
set_weather 5
vwind_getstrength
vwind_setstrength 1
set_weather 1
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.
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Biboran
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Re: [MOD] Vibrant Wind

Postby Biboran » Mon Jun 19, 2017 9:00 pm

TheLacus wrote:
Narf the Mouse wrote:For some reason, the gif isn't working for me; all I see is grass and sky in an endless loop of stuttering right one frame, then stuttering left one frame.

Do you prefer this one?

Image


It looks like helicopter landing :D
Narf the Mouse
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Re: [MOD] Vibrant Wind

Postby Narf the Mouse » Tue Jun 20, 2017 5:18 am

TheLacus wrote:
Narf the Mouse wrote:For some reason, the gif isn't working for me; all I see is grass and sky in an endless loop of stuttering right one frame, then stuttering left one frame.

Do you prefer this one?

Image

Well, if you intended it to look like the grass is jumping up and down, good work? :)

Otherwise, no.

Either you have a different definition of "vibrant wind" than I do, or those gifs aren't coming through correctly. :p
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
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Jay_H
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Re: [MOD] Vibrant Wind

Postby Jay_H » Tue Jun 20, 2017 6:45 am

I know what 50+ mile-per-hour wind is like, and that is certainly a good representation. A breeze would look different, yes. I think it's a very good approach that'll get refined.
Come give your feedback on the ideas in my general thread, and share your DFU characters in the character thread.
Quest-writing tutorial here. Guide for new Daggerfall players here. Daggerfall Mechanics thread here.
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Nystul
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Re: [MOD] Vibrant Wind

Postby Nystul » Tue Jun 20, 2017 8:22 am

it works now and it is looking good! thank you for this cool mod ;)
Narf the Mouse
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Re: [MOD] Vibrant Wind

Postby Narf the Mouse » Thu Jun 22, 2017 4:31 am

Well, ok. I've honestly never seen grass do anything like that in real life, even in a storm.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
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Nystul
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Re: [MOD] Vibrant Wind

Postby Nystul » Thu Jun 22, 2017 9:20 am

it does not look like the gif in-game. in-game it looks realistic ;)
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King of Worms
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Re: [MOD] Vibrant Wind

Postby King of Worms » Thu Jun 22, 2017 10:17 am

Nystul wrote:it does not look like the gif in-game. in-game it looks realistic ;)

yea, I have a feeling those gifs dont represent the mod well :)

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