(Vibrant) NPC Flats

Show off your mod creations or just a work in progress.
User avatar
jman0war
Posts: 250
Joined: Fri Jan 22, 2016 2:41 am
Contact:

(Vibrant) NPC Flats

Postby jman0war » Mon Jun 26, 2017 12:11 am

Thought i would detour from the trees and try my hand at an NPC Flat.
Just picked a rather random one that i see all the time in the Fighters Guild.
The original flat basically has no eyes.
I wanted to keep the original look but also wanted to make him resemble the portrait you see when talking to him.

Been a long time since i drew eyes so this was tough.
Took me longer than i wanted and i have to admit i ended up rushing through a lot of him today.
Image


Image

FullRez: https://1drv.ms/i/s!An4TIiBt2x9fgW85wETHx0U7WKht
Last edited by jman0war on Fri Sep 29, 2017 10:57 pm, edited 1 time in total.
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html
User avatar
Interkarma
Posts: 1942
Joined: Sun Mar 22, 2015 1:51 am

Re: NPC Flats

Postby Interkarma » Mon Jun 26, 2017 3:59 am

Holy crap, you're smashing this. Great job!

I never noticed how eyeless the guy was until now. Thanks for the horrific realisation! :lol:
Narf the Mouse
Posts: 322
Joined: Mon Nov 30, 2015 6:32 pm

Re: NPC Flats

Postby Narf the Mouse » Mon Jun 26, 2017 4:01 am

Why not call them "Vibrant NPC Flats"?

8-)
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
User avatar
King of Worms
Posts: 143
Joined: Mon Oct 17, 2016 11:18 pm

Re: NPC Flats

Postby King of Worms » Mon Jun 26, 2017 8:17 am

For me, this is the perfection
Last edited by King of Worms on Mon Jun 26, 2017 1:34 pm, edited 1 time in total.
User avatar
Nystul
Posts: 863
Joined: Mon Mar 23, 2015 8:31 am

Re: NPC Flats

Postby Nystul » Mon Jun 26, 2017 10:29 am

unbelievable - it looks so good!
User avatar
Biboran
Posts: 256
Joined: Thu Jun 25, 2015 8:26 pm

Re: NPC Flats

Postby Biboran » Mon Jun 26, 2017 12:56 pm

Oh my goood! Such good stuff! At first trees, and now NPC's! Holy crap, your stuff is must-have. Please, continue!
User avatar
jman0war
Posts: 250
Joined: Fri Jan 22, 2016 2:41 am
Contact:

Re: NPC Flats

Postby jman0war » Mon Jun 26, 2017 1:37 pm

Thanks.
I haven't been able to get him to display in game though.
Has anybody else tried?
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html
User avatar
TheLacus
Posts: 428
Joined: Wed Sep 14, 2016 6:22 pm
Contact:

Re: NPC Flats

Postby TheLacus » Mon Jun 26, 2017 2:25 pm

Awesome!

jman0war wrote:Thanks.
I haven't been able to get him to display in game though.
Has anybody else tried?

182_17-0.png, no problems here.
npc.png
npc.png (527.37 KiB) Viewed 1056 times
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.
User avatar
jman0war
Posts: 250
Joined: Fri Jan 22, 2016 2:41 am
Contact:

Re: NPC Flats

Postby jman0war » Mon Jun 26, 2017 2:37 pm

nice
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html
User avatar
Arctus
Posts: 40
Joined: Mon Mar 23, 2015 12:28 am

Re: NPC Flats

Postby Arctus » Mon Jun 26, 2017 5:12 pm

Damn, looks great in game.

Return to “Creator's Corner”

Who is online

Users browsing this forum: No registered users and 1 guest