Tealy Wolf wrote: Some of the terrain flats were floating in the air when I found them (see image below), one of the terrain flats did not change initially because the filename for the image had two dashes in it instead of one (the image I am referring to is "505_28-0.png". Originally there were two dashes which prevented the new texture from loading). That, and I don't see any of the ground textures in the biomes that I think were added. I looked at the roads in particular in desert areas, although I may be looking in the wrong place.
Looks like that's my fault, sorry!
You're right there's 2 dashes in the file name - i'll update and re-package and re-upload 505
I'm currently working on a mod for Skyrim to recreate Daggerfall's main quest, and am retexturing some of the Daggerfall models.
The roof texture in the picture is from Bethesda, but I also made the more traditional colored bricks that could go there. I don't know what you have finished, or what look you are aiming for... I really like the mosaic, though it isn't the exactly the same as Daggerfall's colored bricks, but I think it goes well with the theme. What do you think? I will probably do some other buildings as well. Would you be interested in any of these textures? I'm happy to share and contribute... I think you guys are doing a fantastic job!
King of Worms wrote:Any opinions on this screen of "Texture 019 Desert Crypt A" ? Im Playing with some texture swaps... Thanks Lacus, Ive added them to the pack v0.3.
King of Worms, I think they look simply incredible! As much as I like chunky pixels, you've completely nailed the look and feel and I'd be more than happy to play a heavily modded version of Daggerfall that includes this level of work. Great stuff!
Thanks Interkarma Its quite addictive so I will continue for at least a while most time consuming is finding the exact texture name I need to modify in the textures from DF imaging :X When I find it and I can see the results in the game, its relatively fast. But it requires lot of back and fort switches between photoshop and game to set good saturation/brightness/contrast on the textures and a lots of DFU restarts to get updated textures in..