DaggerXL texture replacement project

Show off your mod creations or just a work in progress.
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VMblast
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Re: DaggerXL texture replacement project

Post by VMblast »

Just a few suggestions.

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AlexanderSig
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Re: DaggerXL texture replacement project

Post by AlexanderSig »

VMblast wrote:Just a few suggestions.
Good suggestions, thanks!

How about this?
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VMblast
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Re: DaggerXL texture replacement project

Post by VMblast »

AlexanderSig wrote:
VMblast wrote:Just a few suggestions.
Good suggestions, thanks!

How about this?
Image
Better. But add more shadow (stronger) in the lower-recessed areas. Goal in these kind of textures is to simulate light above and shadows that it produce.

Like in this example. Analyze where the shadows are and where are the highlights and what it tells you where is the light source.
Doors_set_02 1024.png
Doors_set_02 1024.png (683.14 KiB) Viewed 3071 times

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AlexanderSig
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Re: DaggerXL texture replacement project

Post by AlexanderSig »

@VMBlast Good point, will update all the textures.

In the meantime here's v1 of texture set 428

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Image

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VMblast
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Re: DaggerXL texture replacement project

Post by VMblast »

@AlexanderSig
Good job on the wall textures.

Tho I have suggestion for the wood floor. Since this should be standard planks, they are always set one lower-one higher (interlocked) and not parallel.

Like this example:
wood_planks_01.jpg
wood_planks_01.jpg (200.21 KiB) Viewed 3054 times

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AlexanderSig
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Re: DaggerXL texture replacement project

Post by AlexanderSig »

VMblast wrote:@AlexanderSig
Good job on the wall textures.

Tho I have suggestion for the wood floor. Since this should be standard planks, they are always set one lower-one higher (interlocked) and not parallel.
Yes! I have changed that for set 428.

Texture set 166 has almost the exact same floor/ceiling so may as well show off the floors here.

I decided to not include the cracks in the walls because this way it tiles much better.

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Image

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VMblast
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Re: DaggerXL texture replacement project

Post by VMblast »

@AlexanderSig
Yes, thats it. Good job. ;)

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Nystul
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Re: DaggerXL texture replacement project

Post by Nystul »

wow guys, you rock!

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AlexanderSig
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Re: DaggerXL texture replacement project

Post by AlexanderSig »

Here's a pack of the 28 textures that I've made in the past few days.

https://drive.google.com/open?id=0B3579 ... Vh3UjhZRW8

Also included are roof tiles that you can see in the options menu as soon as you launch Daggerfall unity

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VMblast
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Re: DaggerXL texture replacement project

Post by VMblast »

@AlexanderSig
I saw this at youtube video (I think Galactic Chicken channel), check out. How did this happened?

Highlights of the bricks are placed downward and shadows upwards. It looks like that just this part of the texture is inverted somehow.

Image

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