DaggerXL texture replacement project
- VMblast
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Re: DaggerXL texture replacement project
Just a few suggestions.
- AlexanderSig
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Re: DaggerXL texture replacement project
Good suggestions, thanks!VMblast wrote:Just a few suggestions.
How about this?
- VMblast
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Re: DaggerXL texture replacement project
Better. But add more shadow (stronger) in the lower-recessed areas. Goal in these kind of textures is to simulate light above and shadows that it produce.AlexanderSig wrote:Good suggestions, thanks!VMblast wrote:Just a few suggestions.
How about this?
Like in this example. Analyze where the shadows are and where are the highlights and what it tells you where is the light source.
- AlexanderSig
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Re: DaggerXL texture replacement project
@VMBlast Good point, will update all the textures.
In the meantime here's v1 of texture set 428
In the meantime here's v1 of texture set 428
- VMblast
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Re: DaggerXL texture replacement project
@AlexanderSig
Good job on the wall textures.
Tho I have suggestion for the wood floor. Since this should be standard planks, they are always set one lower-one higher (interlocked) and not parallel.
Like this example:
Good job on the wall textures.
Tho I have suggestion for the wood floor. Since this should be standard planks, they are always set one lower-one higher (interlocked) and not parallel.
Like this example:
- AlexanderSig
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Re: DaggerXL texture replacement project
Yes! I have changed that for set 428.VMblast wrote:@AlexanderSig
Good job on the wall textures.
Tho I have suggestion for the wood floor. Since this should be standard planks, they are always set one lower-one higher (interlocked) and not parallel.
Texture set 166 has almost the exact same floor/ceiling so may as well show off the floors here.
I decided to not include the cracks in the walls because this way it tiles much better.
- VMblast
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Re: DaggerXL texture replacement project
@AlexanderSig
Yes, thats it. Good job.
Yes, thats it. Good job.
- Nystul
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Re: DaggerXL texture replacement project
wow guys, you rock!
- AlexanderSig
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Re: DaggerXL texture replacement project
Here's a pack of the 28 textures that I've made in the past few days.
https://drive.google.com/open?id=0B3579 ... Vh3UjhZRW8
Also included are roof tiles that you can see in the options menu as soon as you launch Daggerfall unity
https://drive.google.com/open?id=0B3579 ... Vh3UjhZRW8
Also included are roof tiles that you can see in the options menu as soon as you launch Daggerfall unity
- VMblast
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Re: DaggerXL texture replacement project
@AlexanderSig
I saw this at youtube video (I think Galactic Chicken channel), check out. How did this happened?
Highlights of the bricks are placed downward and shadows upwards. It looks like that just this part of the texture is inverted somehow.
I saw this at youtube video (I think Galactic Chicken channel), check out. How did this happened?
Highlights of the bricks are placed downward and shadows upwards. It looks like that just this part of the texture is inverted somehow.