DaggerXL texture replacement project
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: DaggerXL texture replacement project
maybe it is wrong uv mapping of daggerfall data there? there are lots of such cases
- quasifex
- Posts: 56
- Joined: Sun Aug 13, 2017 5:23 pm
Re: DaggerXL texture replacement project
Guys, it's just a mistake AlexanderSig did in one of the brick textures . I don't know if he fixed it already (not checked last pack yet). If not, he needs to make a square selection of the brick area and rotate it 180 degrees.
- VMblast
- Posts: 519
- Joined: Wed Mar 29, 2017 12:22 pm
- Contact:
Re: DaggerXL texture replacement project
@quasifex
Good to know where was the problem. Cheers.
Good to know where was the problem. Cheers.
-
- Posts: 38
- Joined: Fri Sep 15, 2017 4:01 pm
Re: DaggerXL texture replacement project
Would it be possible to include a cracked version of the graphic as well and have the engine use that one randomly like 10% of the time?AlexanderSig wrote:Yes! I have changed that for set 428.VMblast wrote:@AlexanderSig
Good job on the wall textures.
Tho I have suggestion for the wood floor. Since this should be standard planks, they are always set one lower-one higher (interlocked) and not parallel.
Texture set 166 has almost the exact same floor/ceiling so may as well show off the floors here.
I decided to not include the cracks in the walls because this way it tiles much better.
- AlexanderSig
- Posts: 324
- Joined: Wed Jul 19, 2017 10:35 pm
Re: DaggerXL texture replacement project
Oops, will get on it.quasifex wrote:Guys, it's just a mistake AlexanderSig did in one of the brick textures . I don't know if he fixed it already (not checked last pack yet). If not, he needs to make a square selection of the brick area and rotate it 180 degrees.
Maybe someday, would love to do it but would require programming skills that I do not have.MrDowntempo wrote:Would it be possible to include a cracked version of the graphic as well and have the engine use that one randomly like 10% of the time?
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: DaggerXL texture replacement project
It would be easier to just create improved building meshes, which is probably going to happen anyway.
-
- Posts: 38
- Joined: Fri Sep 15, 2017 4:01 pm
Re: DaggerXL texture replacement project
Probably right. That would be a superior solution.
About the actual art, I think, like the previous wall work, that the shadow for the chair-rail and crown molding is too thick. It's only one pixel in the original and that feels right. To scale, the new texture has a 3 or 5 pixel shadow which just feels far too deep to me.
About the actual art, I think, like the previous wall work, that the shadow for the chair-rail and crown molding is too thick. It's only one pixel in the original and that feels right. To scale, the new texture has a 3 or 5 pixel shadow which just feels far too deep to me.
- AlexanderSig
- Posts: 324
- Joined: Wed Jul 19, 2017 10:35 pm
Re: DaggerXL texture replacement project
Old:
- Attachments
-
- 324_1-0.png (214.84 KiB) Viewed 3092 times
-
- 324_0-0.png (218.07 KiB) Viewed 3092 times
-
- Posts: 38
- Joined: Fri Sep 15, 2017 4:01 pm
Re: DaggerXL texture replacement project
Gorgeous, and a phenomenal improvement over the original!AlexanderSig wrote:Old:
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: DaggerXL texture replacement project
Guys!
Im lost, lots of new stuff and many versions. My last unreleased update is with the 210_12-0 & 210_13-0 lights from PAGE 7. Thats v0.3 and that is sitting at my HDD. Id like to upload this v0.3 which would include all the stuff which was added laters but I dont want to miss anything or include bad version...
also, there seems to be a problem with inverted red bricks in the interrior set 340 - so that should be solved before adding it to the pack.
I added those grey bricks from AlexanderSig (324_1-0 and 324_0-0) as well now.
AS IT LOOKS NOW - only thing I miss is the 340 set updated with reversed bricks by AlexanderSig... rest of the work is unreleased yet.
Im lost, lots of new stuff and many versions. My last unreleased update is with the 210_12-0 & 210_13-0 lights from PAGE 7. Thats v0.3 and that is sitting at my HDD. Id like to upload this v0.3 which would include all the stuff which was added laters but I dont want to miss anything or include bad version...
also, there seems to be a problem with inverted red bricks in the interrior set 340 - so that should be solved before adding it to the pack.
I added those grey bricks from AlexanderSig (324_1-0 and 324_0-0) as well now.
AS IT LOOKS NOW - only thing I miss is the 340 set updated with reversed bricks by AlexanderSig... rest of the work is unreleased yet.
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz