DaggerXL texture replacement project

Show off your mod creations or just a work in progress.
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AlexanderSig
Posts: 150
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Re: DaggerXL texture replacement project

Postby AlexanderSig » Sat Sep 30, 2017 6:54 pm

Snowed roofs
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TheLacus
Posts: 428
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Re: DaggerXL texture replacement project

Postby TheLacus » Sat Sep 30, 2017 8:45 pm

Texture looks nice, but can you do something for horizontal tiling?
Anyway, great work with those interiors!
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.
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AlexanderSig
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Re: DaggerXL texture replacement project

Postby AlexanderSig » Sat Sep 30, 2017 9:06 pm

TheLacus wrote:Texture looks nice, but can you do something for horizontal tiling?
Anyway, great work with those interiors!


Thanks! Yeah I didn't notice that seam, will do.

Texture 316
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Arctus
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Re: DaggerXL texture replacement project

Postby Arctus » Sat Sep 30, 2017 11:25 pm

All your stuff has been awesome so far AlexanderSig, keep up the great work!
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Sun's Dawn
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Re: DaggerXL texture replacement project

Postby Sun's Dawn » Sun Oct 01, 2017 6:15 am

Very nice work, as always. The textures in the last picture should have a more yellowy tint though, I think.
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AlexanderSig
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Re: DaggerXL texture replacement project

Postby AlexanderSig » Sun Oct 01, 2017 8:54 am

Thanks!

Sun's Dawn wrote:The textures in the last picture should have a more yellowy tint though, I think.


I think this is because the new lamp/fireplace models have different lighting which is also my bad.

I've been uploading all the textures to this dropbox: https://www.dropbox.com/sh/6tog1r0m35gw338/AACcqIECz1v8MYEg92-Btcuxa?dl=0. You can either download all the textures together or if you've already downloaded the pack before you can sort by modified -> descending to find the textures I most recently uploaded.

Up to 61 files now in the past 7 days.
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AlexanderSig
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Re: DaggerXL texture replacement project

Postby AlexanderSig » Sun Oct 01, 2017 10:11 am

Texture 328. This is the last set of textures you can find in Daggerfall City or other woodland settlements that hasn't been re-done. There are a few left for swamp/mountain/desert settlements but not too many.

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Interkarma
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Re: DaggerXL texture replacement project

Postby Interkarma » Sun Oct 01, 2017 10:24 am

Just beautiful. Don't know what else to say.
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AlexanderSig
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Re: DaggerXL texture replacement project

Postby AlexanderSig » Sun Oct 01, 2017 6:37 pm

Texture 116
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NikitaTheTanner
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Re: DaggerXL texture replacement project

Postby NikitaTheTanner » Sun Oct 01, 2017 7:17 pm

Good job on these textures! They look pretty sweet, though maybe a little too fresh. You know, it's just my feeling, but I do feel that maybe some extra roughness/dirt/rust/cracks, etc. will make them a little more believable. Daggerfall is magical, but fairly grim, so I feel that it needs more wear and darker details to the whole thing. That's my opinion on the style though, so it's up to you what style you want to go to, since it will be somewhat different from original in any case.

Still, you are doing a fine job, I must say. It's a huge improvement overall, I think!

Also, the lighting on the last picture shows that there is not too much of a difference between your textures and originals. I assume you've left models for this reason, yes? On other pictures it seems like there is a huge difference in coloring, but it seems to mostly come down to light.

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