Handpainted model replacement project

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quasifex
Posts: 35
Joined: Sun Aug 13, 2017 5:23 pm

Re: Handpainted model replacement project

Postby quasifex » Mon Sep 11, 2017 11:40 am

@AlexanderSig
Ok, i downloaded them. What should i do next?
Sorry for my bad grammar, English is not my native language.
Compass textures for Daggerfall: http://forums.dfworkshop.net/viewtopic.php?f=14&t=630
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AlexanderSig
Posts: 152
Joined: Wed Jul 19, 2017 10:35 pm

Re: Handpainted model replacement project

Postby AlexanderSig » Mon Sep 11, 2017 1:33 pm

quasifex wrote:@AlexanderSig
Ok, i downloaded them. What should i do next?

Search for FlamesParticleEffect in the search bar in Unity then drag that prefab onto your model. Flame needs to be set as a child object to your torch model to show up ingame.
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quasifex
Posts: 35
Joined: Sun Aug 13, 2017 5:23 pm

Re: Handpainted model replacement project

Postby quasifex » Mon Sep 11, 2017 5:52 pm

@AlexanderSIg
Thanks, i got it now. Although, It still needs some tweaking. For instance, as soon as i turn away from flame it stops emitting light. Also it has some problems with RealtimeReflections mod - light reflection is seen through walls. Not a biggie for me,anyways. Now I'm going to create few more models to start my flats replacement project.
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torch_common.jpg
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Sorry for my bad grammar, English is not my native language.
Compass textures for Daggerfall: http://forums.dfworkshop.net/viewtopic.php?f=14&t=630
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AlexanderSig
Posts: 152
Joined: Wed Jul 19, 2017 10:35 pm

Re: Handpainted model replacement project

Postby AlexanderSig » Mon Sep 11, 2017 8:04 pm

quasifex wrote:@AlexanderSIg
Thanks, i got it now. Although, It still needs some tweaking. For instance, as soon as i turn away from flame it stops emitting light. Also it has some problems with RealtimeReflections mod - light reflection is seen through walls. Not a biggie for me,anyways. Now I'm going to create few more models to start my flats replacement project.


Awesome! Great to have more people making models. If you use the DaggerfallLight [Interior] prefab for your model instead of the lighting effect bundled with the particle effect then the lighting should be exactly the same as in the original.

New release: v1.39
+18 new models (total 265) including weapon shelves, anvil, some gravestones and VMBlast's fighters guild
+Doors and winter prefabs now working for city walls.
Download: https://drive.google.com/open?id=0B3579HbYkzzWZE1jZFVtUmlXVzg

Note: I split the mod into two separate .dfmod files now. One contains every model I've made and the other contains the buildings that VMBlast has made. If you are having performance issues you can now disable either part of the project. Since the names are different you will now have to delete or disable older versions of the mod you may have running.
Note 2: the limited amount of gravestones have unfinished textures.
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TheLacus
Posts: 465
Joined: Wed Sep 14, 2016 6:22 pm
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Re: Handpainted model replacement project

Postby TheLacus » Mon Sep 11, 2017 8:26 pm

quasifex wrote:@AlexanderSIg
Thanks, i got it now. Although, It still needs some tweaking. For instance, as soon as i turn away from flame it stops emitting light. Also it has some problems with RealtimeReflections mod - light reflection is seen through walls. Not a biggie for me,anyways. Now I'm going to create few more models to start my flats replacement project.

Example prefabs include Partycle system destroyer (and Partycle system multiplier), if you remove it the partycle system won't be killed anymore. Also you can tweak the particles as you want with the Partycle System component in the inspector.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.
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VMblast
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Re: Handpainted model replacement project

Postby VMblast » Mon Sep 11, 2017 8:59 pm

AlexanderSig wrote:New release: v1.39
+18 new models (total 265) including weapon shelves, anvil, some gravestones and VMBlast's fighters guild
+Doors and winter prefabs now working for city walls.
Download: https://drive.google.com/open?id=0B3579HbYkzzWZE1jZFVtUmlXVzg

Note: I split the mod into two separate .dfmod files now. One contains every model I've made and the other contains the buildings that VMBlast has made. If you are having performance issues you can now disable either part of the project. Since the names are different you will now have to delete or disable older versions of the mod you may have running.
Note 2: the limited amount of gravestones have unfinished textures.

Thnx for implementing those elements. Cheers. ;)
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Biboran
Posts: 256
Joined: Thu Jun 25, 2015 8:26 pm

Re: Handpainted model replacement project

Postby Biboran » Mon Sep 11, 2017 9:29 pm

This house models is tavern and that other set of buildings?
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Nystul
Posts: 873
Joined: Mon Mar 23, 2015 8:31 am

Re: Handpainted model replacement project

Postby Nystul » Mon Sep 11, 2017 9:32 pm

quasifex wrote:@AlexanderSIg
Also it has some problems with RealtimeReflections mod - light reflection is seen through walls. Not a biggie for me,anyways.

yeah I also encountered this problem once. Not sure if that can be fixed tbh ;) is related to backface culling and reflection camera viewpoint
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Midknightprince
Posts: 433
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
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Re: Handpainted model replacement project

Postby Midknightprince » Mon Sep 11, 2017 9:45 pm

AlexanderSig wrote:
New release: v1.39
+18 new models (total 265) including weapon shelves, anvil, some gravestones and VMBlast's fighters guild
+Doors and winter prefabs now working for city walls.
Download: https://drive.google.com/open?id=0B3579HbYkzzWZE1jZFVtUmlXVzg


Oh man, it is so frickin cool, and it runs like butta :D
Check out my YouTube Channel!
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Midknightprince
Posts: 433
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
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Re: Handpainted model replacement project

Postby Midknightprince » Mon Sep 11, 2017 10:49 pm

@VMblast
They look gorgeous in my game :D
Check out my YouTube Channel!

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