[MOD] Handpainted model replacement project (Release v2.10) - UPDATE Oct 2020

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quasifex
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Re: Handpainted model replacement project

Post by quasifex »

@AlexanderSig
Ok, i downloaded them. What should i do next?

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AlexanderSig
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Re: Handpainted model replacement project

Post by AlexanderSig »

quasifex wrote:@AlexanderSig
Ok, i downloaded them. What should i do next?
Search for FlamesParticleEffect in the search bar in Unity then drag that prefab onto your model. Flame needs to be set as a child object to your torch model to show up ingame.

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quasifex
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Re: Handpainted model replacement project

Post by quasifex »

@AlexanderSIg
Thanks, i got it now. Although, It still needs some tweaking. For instance, as soon as i turn away from flame it stops emitting light. Also it has some problems with RealtimeReflections mod - light reflection is seen through walls. Not a biggie for me,anyways. Now I'm going to create few more models to start my flats replacement project.
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AlexanderSig
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Re: Handpainted model replacement project

Post by AlexanderSig »

quasifex wrote:@AlexanderSIg
Thanks, i got it now. Although, It still needs some tweaking. For instance, as soon as i turn away from flame it stops emitting light. Also it has some problems with RealtimeReflections mod - light reflection is seen through walls. Not a biggie for me,anyways. Now I'm going to create few more models to start my flats replacement project.
Awesome! Great to have more people making models. If you use the DaggerfallLight [Interior] prefab for your model instead of the lighting effect bundled with the particle effect then the lighting should be exactly the same as in the original.

New release: v1.39
+18 new models (total 265) including weapon shelves, anvil, some gravestones and VMBlast's fighters guild
+Doors and winter prefabs now working for city walls.
Download: https://drive.google.com/open?id=0B3579 ... FVtUmlXVzg

Note: I split the mod into two separate .dfmod files now. One contains every model I've made and the other contains the buildings that VMBlast has made. If you are having performance issues you can now disable either part of the project. Since the names are different you will now have to delete or disable older versions of the mod you may have running.
Note 2: the limited amount of gravestones have unfinished textures.

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TheLacus
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Re: Handpainted model replacement project

Post by TheLacus »

quasifex wrote:@AlexanderSIg
Thanks, i got it now. Although, It still needs some tweaking. For instance, as soon as i turn away from flame it stops emitting light. Also it has some problems with RealtimeReflections mod - light reflection is seen through walls. Not a biggie for me,anyways. Now I'm going to create few more models to start my flats replacement project.
Example prefabs include Partycle system destroyer (and Partycle system multiplier), if you remove it the partycle system won't be killed anymore. Also you can tweak the particles as you want with the Partycle System component in the inspector.
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.

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VMblast
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Re: Handpainted model replacement project

Post by VMblast »

AlexanderSig wrote: New release: v1.39
+18 new models (total 265) including weapon shelves, anvil, some gravestones and VMBlast's fighters guild
+Doors and winter prefabs now working for city walls.
Download: https://drive.google.com/open?id=0B3579 ... FVtUmlXVzg

Note: I split the mod into two separate .dfmod files now. One contains every model I've made and the other contains the buildings that VMBlast has made. If you are having performance issues you can now disable either part of the project. Since the names are different you will now have to delete or disable older versions of the mod you may have running.
Note 2: the limited amount of gravestones have unfinished textures.
Thnx for implementing those elements. Cheers. ;)

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Biboran
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Re: Handpainted model replacement project

Post by Biboran »

This house models is tavern and that other set of buildings?

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Nystul
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Re: Handpainted model replacement project

Post by Nystul »

quasifex wrote:@AlexanderSIg
Also it has some problems with RealtimeReflections mod - light reflection is seen through walls. Not a biggie for me,anyways.
yeah I also encountered this problem once. Not sure if that can be fixed tbh ;) is related to backface culling and reflection camera viewpoint

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Midknightprince
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Re: Handpainted model replacement project

Post by Midknightprince »

AlexanderSig wrote:
New release: v1.39
+18 new models (total 265) including weapon shelves, anvil, some gravestones and VMBlast's fighters guild
+Doors and winter prefabs now working for city walls.
Download: https://drive.google.com/open?id=0B3579 ... FVtUmlXVzg
Oh man, it is so frickin cool, and it runs like butta :D
Check out my YouTube Channel!

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Midknightprince
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Re: Handpainted model replacement project

Post by Midknightprince »

@VMblast
They look gorgeous in my game :D
Check out my YouTube Channel!

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