So do I need to name the xml files anything specific, also do input the sprites name into the "info" field and is scale where i need to input the dimension? Sorry about this I'm just a bit incompetent when it comes to this kind of stuff
Are you sure you really need sizes to be different?
If you need this, it's not difficult anyway
Create one for each texture, called Archive_Record-0.xml. Scale is the ratio to size of vanilla texture, don't edit anything else.
Ok I think I've gotten it now thanks . About the stretching, I probably won't worry about it for most of the flats but for things like nymphs there are scale issues to (whenever they are about to attack they shrink to about 2/3 size, I'm using the female mage sprites for the nymph).
username wrote:
Ok I think I've gotten it now thanks . About the stretching, I probably won't worry about it for most of the flats but for things like nymphs there are scale issues to (whenever they are about to attack they shrink to about 2/3 size, I'm using the female mage sprites for the nymph).
Yep, i had the same issue replacing spiders with bears due to the different shapes. Xml files should fix this quite nicely.
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Jay_H wrote:I unzipped version 0.1.1 into the Textures folder and enabled them in the menu, but the Nymph is the same as before.
Have you copied the images straight into the "Textures" folder? Or did you leave them in the "No nudity folder"? If so then just copy the images straight into the "Textures" folder. Also if you did place the images straight into the "Textures" folder are the other sprites replaced?
I tested it, and it's still unchanged
Let's go back to what you said before:
username wrote:Also if you did place the images straight into the "Textures" folder are the other sprites replaced?
I originally had to make the Textures folder myself for the new wall and tree textures here on the forum, so it didn't contain any sprites from classic. Does there need to be a way to replace the classic sprites by extracting the zip?
Farewell DFU community! My time here has been a joy.
Jay_H wrote:I tested it, and it's still unchanged
Let's go back to what you said before:
username wrote:Also if you did place the images straight into the "Textures" folder are the other sprites replaced?
I originally had to make the Textures folder myself for the new wall and tree textures here on the forum, so it didn't contain any sprites from classic. Does there need to be a way to replace the classic sprites by extracting the zip?
I'm not used to modding but all I had to do is place the images into the folder .
Edit:How do you summon enemies? And also it probably doesn't matter but i tested everything in dungeons.