Daggerfall retexture

Show off your mod creations or just a work in progress.
Post Reply
User avatar
King of Worms
Posts: 444
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow
Contact:

Daggerfall retexture

Post by King of Worms » Mon Aug 21, 2017 7:18 pm

This topic is to document my retexturing progress.

My main focus will be on interriors for now, be it in small dungeons/crypts, castles... Than I plan to re-do some doors etc.

What has been already done?

Set 19 - "Desert Crypt A"
Compare.jpg
Compare.jpg (722.1 KiB) Viewed 2088 times
Set 368 - "Woodland Sewer"
compare woodland 1.png
compare woodland 1.png (1.82 MiB) Viewed 2088 times
Set 422 - "Swamp Dungeons A"
COMPARE SWAMP DUNGEONS A 1.jpg
COMPARE SWAMP DUNGEONS A 1.jpg (640.71 KiB) Viewed 2088 times

User avatar
King of Worms
Posts: 444
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow
Contact:

Re: Daggerfall retexture

Post by King of Worms » Mon Aug 21, 2017 7:29 pm

Set 419 - "Swamp Crypt A"
comp 4.jpg
comp 4.jpg (628.91 KiB) Viewed 2084 times
Set 350 - "Castle Daggerfall"
- notice that the columns are at the correct spots in my re-texture.
Castle daggerfall 0.jpg
Castle daggerfall 0.jpg (597.24 KiB) Viewed 2084 times
Castle daggerfalldasdad 1.jpg
Castle daggerfalldasdad 1.jpg (1.46 MiB) Viewed 2084 times

User avatar
AlexanderSig
Posts: 158
Joined: Wed Jul 19, 2017 10:35 pm

Re: Daggerfall retexture

Post by AlexanderSig » Mon Aug 21, 2017 7:35 pm

Awesome work! Keep it up :)

User avatar
NikitaTheTanner
Posts: 264
Joined: Sun Oct 18, 2015 7:57 pm

Re: Daggerfall retexture

Post by NikitaTheTanner » Mon Aug 21, 2017 8:03 pm

Wow! The columns are such a great improvement! I didn't even consider that this messy layout can fixed with one proper texture, but you just did it! Awesome job 8-)

User avatar
VMblast
Posts: 269
Joined: Wed Mar 29, 2017 12:22 pm
Contact:

Re: Daggerfall retexture

Post by VMblast » Mon Aug 21, 2017 8:05 pm

I really like that last screenshoot -Castle Daggerfall. very interesting hmm :) Which gives me some ideas to experiment upon. :P

User avatar
King of Worms
Posts: 444
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow
Contact:

Re: Daggerfall retexture

Post by King of Worms » Tue Aug 22, 2017 8:47 am

I had a blasphemous idea of changing the colour of the red floor marble to green and to halve the size of the tiles and it appeals to my eye better. But yes, its not 100% vanilla style. If all castles were remade this way, to have a distinct colour theme, it could be nice tho... there are just 3 such castles I think...
DAG 1.jpg
DAG 1.jpg (687.68 KiB) Viewed 2026 times
Last edited by King of Worms on Tue Aug 22, 2017 4:20 pm, edited 2 times in total.

User avatar
jman0war
Posts: 250
Joined: Fri Jan 22, 2016 2:41 am
Contact:

Re: Daggerfall retexture

Post by jman0war » Tue Aug 22, 2017 12:06 pm

Looks stunning King of Worms.
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html

User avatar
King of Worms
Posts: 444
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow
Contact:

Re: Daggerfall retexture

Post by King of Worms » Tue Aug 22, 2017 4:24 pm

Thanks Jmanowar!

I restored the banners and hanging signs, theres a cloth texture when you come close enough. Also, the red one was completely remade, by restoring its golden edge lining this whole set fits together forming golden frame... and you can see the sign which was practically invisible in original.

I guess this is how it was supposed to originally look. but I will experiment more with it.

Im moving on to another castle for a while .)
1.jpg
1.jpg (648.03 KiB) Viewed 1975 times
or.jpg
or.jpg (579.52 KiB) Viewed 1969 times
Last edited by King of Worms on Tue Aug 22, 2017 8:20 pm, edited 1 time in total.

User avatar
NikitaTheTanner
Posts: 264
Joined: Sun Oct 18, 2015 7:57 pm

Re: Daggerfall retexture

Post by NikitaTheTanner » Tue Aug 22, 2017 6:06 pm

I think I prefer pink marble to green when it comes to floor tiles, it creates rich contrast between floor and walls. Maybe Nulfaga's castle might use green tiles as it is quite a bit more grim.

Otherwise, excellent work! Really love all the progress.

User avatar
Arl
Posts: 191
Joined: Sun Mar 22, 2015 10:57 am

Re: Daggerfall retexture

Post by Arl » Tue Aug 22, 2017 7:49 pm

Seeing that place remins me of when I tried to remake that wall texture and use displacement map to simulate deph:

Image
My Deviantart page, I have some Daggerfall stuff in there.

Post Reply