Glad you all like it, I certainly do. My aim is to enhance the Daggerfall inventory UI so it's more usable but still feels like the original game. These days very few people are limited to anywhere near the original 320x200 resolution, so limiting the visible items to 4 is really not necessary. Jumping to 16 works well within the confines of the classic UI I think, as long as your resolution is high enough that you can still see the icons clearly.
I'm still not sure if the merchant item displays should also be 16 items like they are at the moment, thinking it may be better for them to stay at 4 since you rarely will have massive lists of items being sold or repaired. Could be good for purchasing stuff from a long list though. Opinions & thoughts welcome. Anyway for now it's out there for testing, to see if anyone finds any issues.
@Jay_H I am aware of that issue, which is due to each item area having a new background overlaying the original graphics which unfortunately also blocks the colour. Need to put in another layer for the colour highlighting to fix it. The backgrounds are simply cut from the accessories panel and resized slightly - that way it all still works from the original data files.
I have no plans to implement an inventory redesign, as I think that should be in the realm of mods. Looking forward to seeing what people like Dimillian come up with in that area though. If anyone has any more suggestions for QoL improvements to the classic UI, I'll certainly consider implementing them. Like the info panel, I hadn't thought of that until it was discussed in this thread.