Modern Interface

Show off your mod creations or just a work in progress.
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VMblast
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Re: Modern Interface

Postby VMblast » Wed Sep 20, 2017 8:37 pm

Too much talk...no work. :?
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Hazelnut
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Re: Modern Interface

Postby Hazelnut » Wed Sep 20, 2017 8:49 pm

VMblast wrote:Too much talk...no work. :?

Not sure if you're referring to me or not, but believe me I'm working hard. :|
Last edited by Hazelnut on Wed Sep 20, 2017 9:13 pm, edited 1 time in total.
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Hazelnut
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Re: Modern Interface

Postby Hazelnut » Wed Sep 20, 2017 9:12 pm

Okay so I have something I am happy with. I tried the yellow for the text but it didn't work for me, just looked wrong. I've increased the brightness of the white and added shadows so it stands out more now. I've also changed the weight readouts to use the whiter text to distinguish from all the standard big yellow text - it was starting to get very busy, and I feel these is useful info that shouldn't catch your eye. You look if you want to know.

Anyway here's what it looks like now, and it's fully working too. I've spent far too long on it really, but I am happy with it. :D

itemInfoPanelV3.png
itemInfoPanelV3.png (446.32 KiB) Viewed 383 times


Some full size examples of different items:
itemInfoPanel1.png
itemInfoPanel1.png (7.89 KiB) Viewed 383 times
itemInfoPanel2.png
itemInfoPanel2.png (6.26 KiB) Viewed 383 times
Last edited by Hazelnut on Wed Sep 20, 2017 9:13 pm, edited 1 time in total.
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Hazelnut
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Re: Modern Interface

Postby Hazelnut » Wed Sep 20, 2017 9:12 pm

Now just have to adjust it for trade window.

And a couple more:
Attachments
itemInfoPanel3.png
itemInfoPanel3.png (6.93 KiB) Viewed 382 times
itemInfoPanel4.png
itemInfoPanel4.png (6.69 KiB) Viewed 382 times
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Jay_H
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Re: Modern Interface

Postby Jay_H » Wed Sep 20, 2017 9:27 pm

Now that's awesome. I was worried about what would happen with some magical item names, like "Adamantium Broadsword of Undeniable Access," that would be too long. But I think you've got that covered. This is an excellent result IMO.
Come give your feedback on the ideas in my general thread, and share your DFU characters in the character thread.
Quest-writing tutorial here. Guide for new Daggerfall players here. Daggerfall Mechanics thread here.
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VMblast
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Re: Modern Interface

Postby VMblast » Wed Sep 20, 2017 10:39 pm

Hazelnut wrote:
VMblast wrote:Too much talk...no work. :?

Not sure if you're referring to me or not, but believe me I'm working hard. :|

Neh, I meant for everyone. There are some good ideas here, shame they are not made. ;)
Dimillian
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Re: Modern Interface

Postby Dimillian » Thu Sep 21, 2017 7:55 am

Wow didn’t look at that thread for sometimes! I love your work Haz! Far better than what I envisioned myself! It fit the classic UI perfectly.

I wish I had more time to work on some of my idea too, but at the moment not really... :/

I have some progress on my alternative inventory window but for now it’s shittier than the original one haha.
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Hazelnut
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Re: Modern Interface

Postby Hazelnut » Thu Sep 21, 2017 9:07 am

Dimillian wrote:Wow didn’t look at that thread for sometimes! I love your work Haz! Far better than what I envisioned myself! It fit the classic UI perfectly.

I wish I had more time to work on some of my idea too, but at the moment not really... :/

I have some progress on my alternative inventory window but for now it’s shittier than the original one haha.


Thanks man. Glad you like how it turned out. Thanks for kicking off the discussion as well.

Hope you can get some time to work on your alternate version at some point. There's a lot more to inventory systems than is first apparent.. it's not a 10 min job by any means.
Dimillian
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Re: Modern Interface

Postby Dimillian » Thu Sep 21, 2017 9:28 am

Hazelnut wrote:
Dimillian wrote:Wow didn’t look at that thread for sometimes! I love your work Haz! Far better than what I envisioned myself! It fit the classic UI perfectly.

I wish I had more time to work on some of my idea too, but at the moment not really... :/

I have some progress on my alternative inventory window but for now it’s shittier than the original one haha.


Thanks man. Glad you like how it turned out. Thanks for kicking off the discussion as well.

Hope you can get some time to work on your alternate version at some point. There's a lot more to inventory systems than is first apparent.. it's not a 10 min job by any means.


Oh I know that, but since the majority of the functional logic and code is already here for the classic window, I'm mostly focusing on UI part, so in a way it's a bit easier now that you guys did all the hard work.

Also I have some prototype of a live info mode, which highlight in a tooltip the object in a center of the view. (A la Skyrim)
I want to add life bar other stuff after that. But I'm waiting for the master to be upgraded to 2017 Unity, because on High Sierra this is the only version I can work on.
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Hazelnut
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Re: Modern Interface

Postby Hazelnut » Fri Sep 22, 2017 4:23 pm

Midknightprince wrote:
Hazelnut wrote:Well you will be able to repair your entire set of bows in the next build! :D


I know...*excitement building* :D :D :D :D


Looking forward to a video showing bow action!

8-)

(and hopefully all the inventory/trade stuff I've been working on will get a look in too)

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