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Re: Post Processing Effects
Posted: Wed Sep 13, 2017 7:52 pm
by Midknightprince
@TheLacus
That is some pretty looking stuff.
Re: Post Processing Effects
Posted: Wed Sep 13, 2017 8:07 pm
by VMblast
TheLacus wrote:Some screenshots
Yep, great work adding this MOD to the game...it just gives it that oomph
Re: Post Processing Effects
Posted: Wed Sep 13, 2017 10:55 pm
by TheLacus
Nystul wrote:wow this is amazing. also played around with it some time ago when there used to be the ssrr effect in it (I think they took it out for rewriting purposes)
There is Screen Space Reflection in there. With default settings it create reflections on all vanilla materials but seems to work fine with imported models.
Re: Post Processing Effects
Posted: Thu Sep 14, 2017 6:23 am
by Stalin Brando
Jesus, what cleaner are you using on those walls and ceilings?
Re: Post Processing Effects
Posted: Thu Sep 14, 2017 6:35 am
by Nystul
That was the main reason why I didn't use it. You need metallicglossmaps for every surface to make it work which daggerfall's assets don't have. Furthermore ssrr cannot handle smoothness as I remember
Re: Post Processing Effects
Posted: Thu Sep 14, 2017 4:45 pm
by TheLacus
Fxaa
- NoFxaa.png (266.28 KiB) Viewed 5359 times
- Fxaa.png (447.55 KiB) Viewed 5359 times
Depth of Field
- no_dof.png (907.29 KiB) Viewed 5359 times
Re: Post Processing Effects
Posted: Thu Sep 14, 2017 4:48 pm
by TheLacus
- dof.png (1.12 MiB) Viewed 5358 times
Vignette
- no_vignette.png (691.33 KiB) Viewed 5358 times
- vignette.png (945.74 KiB) Viewed 5358 times
Re: Post Processing Effects
Posted: Thu Sep 14, 2017 9:15 pm
by quasifex
Looks cool! Though I don't see any difference in FXAA and DoF screenshots. I would also like to have a HDR, lens flares and sunrays like in this screenshot:
(and also be able to add height maps for terrain textures, but thats for another topic)
Re: Post Processing Effects
Posted: Thu Sep 14, 2017 9:52 pm
by TheLacus
Closeup of Fxaa
I think this is nice also for classic look
- Fxaa_comp.png (72.48 KiB) Viewed 5323 times
Re: Post Processing Effects
Posted: Thu Sep 14, 2017 9:54 pm
by TheLacus