TheLacus wrote:Hi! The docs explain how to use xml files, have a look
Anyway, smoothness simulates how rough or smooth a material is. You tipically want a low value for wood and stone, and a higher value for glass.
Metallic affects the amount of reflections. When metallic is 0 there are no reflections, when is 1 you can't see the texture anymore because it fully reflects the environment.Spoiler!
All I'm saying is when you match an XML. file to one of the those textures with the blue .png normal files, it gives it a 3d looking surface.
But you gotta put the smoothness to 0.7 thats all I know..
Leave metal @ 0.0 for that stuff, or yeah, it looks like a mirror..