ok can be that the light exceeds the atlas size man... I cant be arsed with this, Im not a coder... if a 100kb flat can fck things up, what can I do I reported this, thats where my ability ends. Oh and its not necromances but dark brotherhood, my memory is playing tricks here.Midknightprince wrote:The necromancers wear red in scourge barrow, your guys are in black, must change them somewhere else, my guys are still the old ones..
I have everything but the npc monsters/corpses, and everytime I put a light flat in my folder it messes lights up, same thing happend with some torch textures, and the one for those globe lights in the other pack..
Small dungeons seemed to work ok with them, its when I went into the big ones with the monsters in...
Taking them out my ram is at like 2.5 gigs...
EDIT: And yes, its the monsters. Game is not ready for this now - thats why it is labeled experimental, dunno what more can be done now Im sure, given enough time, this will be dealt with, this is 1st time this is done, so problems are to be expected... am actually glad it has surfaced now, thats the only way forward