Agreed! Also, the player's own home should be filtered out of house selection by quest system.R.D. wrote:We could just do a random selection, right? (Might want to be careful to avoid including thieves guild and dark brotherhood hideouts in the list! Sounds funny but if buying a house removes the NPC inhabitants, it could make those guilds inaccessible) Also the selection shouldn't change every time you open the buy menu.
You guys will likely have this all done before I would have even started, so you're likely to know more than me. I'll keep focused on the spell system, but just let me know if any help needed with this.