Closed: Palace naming

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
Post Reply
User avatar
Hazelnut
Posts: 3015
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Closed: Palace naming

Post by Hazelnut »

Currently all palaces are just called "Palace" in DFU, but some have different names in classic daggerfall. For example the big three are Castle Daggefall, Castle Wayrest (although it's not a castle it's actually a palace/mansion), and Castle Sentinel.

Are there any palaces in the game that do not follow the following naming pattern:

has dungeon: Castle <locationName>

normal building: Palace

If anyone can help by travelling a load or from extensive knowledge that would be very helpful.
Last edited by Hazelnut on Fri Feb 09, 2018 3:24 pm, edited 1 time in total.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

User avatar
Interkarma
Posts: 7236
Joined: Sun Mar 22, 2015 1:51 am

Re: Open: Palace naming

Post by Interkarma »

I also believe the exterior display names of big three castles are hardcoded in the way you posit above, rather than following usual patterns for other building types. I didn't build this into my name allocation at the time as I wanted to do a bit more research around it. For now, just "Palace" is displayed (derived from exterior building type).

Only the big three have a palace-dungeon combo as far am I'm aware. Everywhere else is just a normal Palace with a standard building interior from RMB layout data.

User avatar
Hazelnut
Posts: 3015
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: Open: Palace naming

Post by Hazelnut »

Okay, I will implement the rules above then. It can be refined later if anyone discovers any new palace names.

This is for one of the unhandled macros in holiday text, thought I'd take a stab at them.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

User avatar
Nystul
Posts: 1501
Joined: Mon Mar 23, 2015 8:31 am

Re: Open: Palace naming

Post by Nystul »

the names of the castles are an entry in the text.rsc file (0475-0477) - should use those names to allow for translations later

User avatar
Interkarma
Posts: 7236
Joined: Sun Mar 22, 2015 1:51 am

Re: Open: Palace naming

Post by Interkarma »

Thank you Nystul. I'm not sure I knew these entries were in TEXT.RSC. That's good to know. :)

User avatar
Hazelnut
Posts: 3015
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: Open: Palace naming

Post by Hazelnut »

Nice catch Nystul. Thanks.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

Post Reply