Not sure who these last two posts were addressed to.
Concarne was the originator of this thread and he was replacing the 2D villagers and some MOBs with skinned 3D models.
Shortly after, TheLacus implemented modding hooks for a proper implementation of 3D model replacement of mobile billboards.
Later on, I tried replacing the 2D villagers with configurable humanoid meshes generated at runtime with UMA. This involved compiling UMA into a DLL, but I couldn't get version 2.0 to compile correctly, and 2.10 required the project to support .NET 4.0 or greater, which DFU did not at the time. I haven't gone back and tried it again since then.
After that I implemented my SpriteWrite utility in there, but it was really buggy when two characters got close together and I was never able to solve this issue.
What was shown in the (NSFW) video I posted
was all in the Unity editor. I couldn't get the whole thing packaged as a mod because DFU didn't support .NET 4.0 at the time.
As for preserving my work, there's really nothing for me to upload. Anyone can download UMA from Github
and compile it into a DLL.
Then follow this thread on how to load the DLL as a mod
They could then follow TheLacus's tutorial for replacing a 2D Mobile with a 3D Mesh
to get the character in game.
I've backed up my SpriteWrite Utility as part of Hrafni's Playground
test scene if anyone wants to try to incorporate that and fix it up.
If you're just wanting the 3D models that Hrafni (Hrafnyx) made, then you'll have to wait for him to contact you.
Anyhow, I hope someone will pick up the torch and make something great out of it. I just don't have the time nowadays.