Interkarma wrote:I'll get those builds update today, after I merge your latest PR.
jman0war wrote:No joy on trees in game.
I pulled down a fresh copy from GitHub.
Have my files in the StreamingAssets\Textures directory.
Started a new char, travel out to the mountains where these 510 trees grow, tried Worthgarian and DragonTail, but i only see the vanilla flats.
Are you sure just placing the files into that folder would be enough?
Like, how does the game know to replace vanilla PNG with the ones in the Texture dir?
Shouldn't i have to like, assign these textures to some object?
Uh, sorry for the misunderstanding. Right now you can replace billboards in interiors, dungeons and fixed exterior locations such as towns or dungeon exteriors. Model and texture injection for the procedurally generated terrain is not yet implemented.
I can confirm, however, that you need only the textures like you did in the screenshot. The modding wireframe will search for them through their name and implement them in-game, taking care of the gameobject and everything else automatically.