TheLacus wrote:What you can do even now is to set a component, Plane for example, as the parent and all the Plane.xxx as their children.
I've just made a PR which allows an empty prefab to be the parent, so this will be a possibility, too. Just pay attention to the origin.
Good work with the chair
Sorry how do you set a parent within a prefab? Google only gives me answers in the form of C# code and I have no idea where to begin
Every time I make a prefab with more than one component then every single model in the game disappears.