Modding Tutorials: World Data Overrides

Discuss modding questions and implementation details.
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joshcamas
Posts: 48
Joined: Mon Sep 21, 2020 7:01 am

Re: Modding Tutorials: World Data Overrides

Post by joshcamas »

I'm wanting to add a building to an existing city (Daggerfall). I'm wanting it to be considered a shop (orange in map) and have a name that shows up on the map + when you interact with the house.

I'm okay with modifying an existing shop, or adding my own.

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Hazelnut
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Joined: Sat Aug 26, 2017 2:46 pm
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Re: Modding Tutorials: World Data Overrides

Post by Hazelnut »

You can do that fairly easily by using the building replacement stuff, however this affects every location the block is used. Also the name is constructed from a seed, providing a custom name may need a bit more work but it's not something I've looked into.

If you want the shop to only be in daggerfall then you'd need to create a new RMB block with your shop and modify daggerfall to use that.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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joshcamas
Posts: 48
Joined: Mon Sep 21, 2020 7:01 am

Re: Modding Tutorials: World Data Overrides

Post by joshcamas »

Ahh gotcha. The issue I'm running into is getting the custom name, it looks like that might not be supported right now, sadly :((

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