Adding Buildings to Cities

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TrevTheDev
Posts: 4
Joined: Sat Oct 01, 2016 2:03 am

Adding Buildings to Cities

Post by TrevTheDev »

Is there any possible way to add another building to a city? For instance: An inn inside of Daggerfall that has a prebuilt quest inside, that goes to another new building in Wayrest? If so, how? :D

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Interkarma
Posts: 7236
Joined: Sun Mar 22, 2015 1:51 am

Re: Adding Buildings to Cities

Post by Interkarma »

Hi Trev, welcome to the forums. :)

Town layouts work just like Daggerfall: maps define a block layout and blocks define which building models are positioned inside that block. All environments are built procedurally at runtime using binary data read from your Daggerfall install. The method is unlike newer ES games where everything is placed by hand and visible inside the editor.

To add a new building, you would need to modify the RMB layout at runtime to procedurally inject new content as needed. It's certainly possible, but no standard method of doing this has been engineered yet.

Quests have only been in development for a week or so, there's a long way to go yet. I'll be using Template v1.11 for quest source (see recent article). If designing quests is your thing, you can actually get started with this now using a copy of Template v1.11 and classic Daggerfall. I'll be using Template source files directly (with only very minor changes), so you can easily port over quests from classic DF to DF Unity.

The Template download also has excellent docs for learning how Daggerfall's quest system works.

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