The first thing is to store mods list into save data (i.e. an internal struct ModInfo and store List<ModInfo> into SaveData.txt when a save is created).jefetienne wrote: ↑Mon Jun 08, 2020 11:23 pmOuch
I could talk to Interkarma about looking into making a PR that just displays a pop-up warning upon loading a save with missing mods and/or mismatched versions/checksums.
Code: Select all
{
"FileName": "test",
"Title": "test",
"GUID": "",
"Version": "",
"Enabled": false,
"LoadPriority": 3
},