I'm having some issues with getting my mod working in builds. The moment it starts up, I get a crash. I have a debug log at the very beginning of my Init function, so it looks like it doesn't even get there - some sort of compilation issue?
Also, I have no other mods enabled.
Build version: 0.10.24
Git commit: v0.10.24-alpha tag
Editor version: 2018.2.21f1
Surprised you're doing a camera shake mod - if that's for combat when player gets hurt that's already in DFU, although it seems to not be as noticable as it once was so maybe it needs fixing. It's CameraRecoiler.cs if you want to take a look.
The enums are a known constraint with the mcs runtime compiler, but there's now an experimental pre-compilation option which will allow everything.
Ahh that sounds cool! Well, it was quite easy to remove the enum, so it works now
And yeah, the built in camera shake is basically non existent, so I figured adding a mod that could allow for tweaking of such a shake effect could work. In my case, I just made a custom shaker I already use in another project