King of Worms wrote: ↑Sat Dec 12, 2020 1:56 pm
I dont compare the videos you converted so the linux uses can see them (I appreciate you did that and I thank you for that)
Okay!
King of Worms wrote: ↑Sat Dec 12, 2020 1:56 pm
I compare the videos I have on my PC. They are in mp4. I Double click em on windows, they play, look nice.
If I want em ingame, I need to open unity, and select - transcode to VP8. Than I create DFMOD, start DFU, see the video and I want to die ....
So thats a fair comparison.
That's still not fair for at least two reasons. First you had a transcoding (mp4 videos have to be decoded to be re-encoded in another codec). From what I'm reading, including independant reviews, VP8 can be very close to H264 video quality (which is what DAG2.mp4 uses, mp4 is the format not the video codec). Unity's VideoClip Importer seems to have
very few parameters, but have you tried the highest settings?
If you did, and still get crappy results, I'd question VideoClip Importer quality,
[P.S. From
horse's mouth: "Note that our internal conversion to VP8 doesn't do the best possible job quality-wise. So if you want to keep this option, I suggest transcoding to webm/vp8 using an external tool (ffmpeg) that gives you the full control over this."]
And secondly you don't use the same player. It's very likely that your usual player does postprocessing, be it just color adjustments, dithering, whatever, that the Unity embedded player may or may not do.
King of Worms wrote: ↑Sat Dec 12, 2020 1:56 pm
I also made a new intro. Its CLEAN. Than I used VP8, and I want to die again
If you created VP8 directly from video source, again I'd check encoding parameters, because the codec itself should very close to H264 capabilities.
King of Worms wrote: ↑Sat Dec 12, 2020 1:56 pm
Thats why I asked for what I asked for. Just mere OPTION to use other formats than mp4 for the hope they will actually work better than this VP8 cr*p (sry but I had to say it) - Im stuck with VP8 here because mp4 does not work with reshade since we upgraded to 2019lts. And I look for ANY possibility to solve this situation, thats all. All I want is the vids to not be compromised by this step I need to do since upgrade.
You're confusing format and codec, which is interesting in itself because I don't know whether it's the format or the codec that causes the incompatibility with Reshade.
I suspect that the problem with H264 is that your video card having hardware acceleration for that format, it's not rendered thru DirectX or OpenGL, but thru dedicated video rendering pipeline (VDPAU for Nvidia, but other constructors probably have similar things) and could be incompatible with Reshade. If that hypothesis is right then it should be codec dependent, even if it's not really codecs' fault.
All I did to switch from mp4 to webm on Linux... Is to change the expected video files extension.
It may have been purely "cosmetic", many players only rely on content to determine the format, since it's usually more reliable (beside filename mangling, if you're reading a stream for example, there may not be any filename to rely on).
For convenience I could modify VideoReplacement to try a list of extensions; But I suspect you can already experiment with different formats and codecs as long as the video filename is DAG2.mp4...